diablo 2 lightning damage calculator


normal is 0 resistance penalty

But being in Normal right now, where they barely regen (if at all), thats unnecessary. On January 23, 2013, the Open Beta was released. normal is like easy mode to learn the game. Multiple instances of poison stacks with each other if theyre from different sources, but while theyre active they can only applied once. They are purely for reference and cannot be posted in. But then, if you strike the foe on second 2. The game converts Poison Damage into Bits. Ok then.

3- single strike, If you hit a foe with 100 dmg over 5 sec and that foe has 50% resist to it. it would help to know what youre trying to do i guess. Each one of the characters start on a different position on the skill tree. Ok, coming back to this. Active skills can be modified by items known as Support Gems. These passive skills improve the core attributes and grant further enhancements such as increased Mana, Health or Damage dealing capacity. Used by Vampires, Wraiths and Locusts, respectively. And thats because it slows down enemies, and gets rid of dangerous corpses pretty often. These forum archives have been curated by the community bringing two decades of Diablo 2 knowledge to new players. Skill gems can be placed in gem sockets of armor and weapons, giving them an active skill. All classes share the same selection of about 1,350 passive skills, from which the player can choose one each time their character levels up, or occasionally through quest rewards. Would be the initial 10 damage per sec in the first second and reset the counter for a new hit. Your max damage combined on those all dots would be 250 as long those dots are active. A Bit is a unit of Damage measurement for sources that deal Damage over Time (DoT). We need to determine this sources Bit Rate. Thus poison would only make sense if youre a slow hitter or you hit and run a lot. Its really tricky to figure out, since the characters panel just adds it all up together. But isnt exactly related to lightning itself but the amount of damage in a single blow. And it would probably be easiest to test the different "elemental" damages by modding a shortbow with the relevant type, hand it to your rogue(or any character, for that matter), and observing the "hit-type" graphic. I already have a bit of cold damage from charms, but Im not sure if that provides enough of a slow-down on enemies. nightmare is -20 resistance penalty The +% dmg on Lightning facets only affects the first charge of Claws of Thunder - but none of the other chargeups (CoT2, CoT3, Phoenix2). How would that poison damage be affected by two charms that deal +6 over 3 seconds? Poison does not stack. In 5 seconds your max damage would be 50 against a foe with 50% resist to it. They have their own set of rules, item accessibility and aftermath. Vengeance can be considered a sort of special-flavoured off-weapon ED. While lightning takes significant advantage.

As Im playing a melee Paladin which Im trying to base mostly on Zeal/Sacrifice/Fanaticism, hitting and running would only be my main tactic in exceptional cases. On the other hand, your -11% resists does work on all of them. I COULD just keep both scepters available, for when I run into enemies that are resistant/immune to lightning or poison. In the first case scenario, I would choose the lightning over the poison. Im just trying to figure out how much poison damage my 29 lvl Paladin will actually deal, if I put a Perfect Emerald (+100 damage over 7 seconds) in this socketed War Scepter I just found. I usually find a toxic small charm to add in some poison and use as little space in my inventory as possible. Yeah so is Prevents Monster Heal and Bleed. I read that something is averaged, and I wonder if that reduces the damage from the Perfect Emerald or makes it apply even faster. myself, I end up dropping all the + elemental damage charms on the ground to make more room for fast run/walk and resistances early game and late game Im full on gold or magic find charms. The game takes heavily from the Diablo series, particularly Diablo II. Bits are used to determine a source of Poisons Bit Rate, which relies on its Frame count. First of all, thank you everyone. And I dont play that much. For example, timed "Descent" league features another map set, new monster sets and rewards, but characters in this league are no longer available for playing after the league ends. if you cant observe an immediate benefit, is it really worth it? One of the main usages of poison are often to counter monsters regeneration on hell, but often doesnt worth to invest if you have open wounds or prevent monster heal affix.

as you can run into stuff thats 100% immune to forms of damage causing the player to utilize other forms of damage. Whats the logic in that? But then I found a better weapon. as your magic find and levels increase you will find more charms that are obviously better. Frames = Poison Length in Seconds * 25 That would be one way to test it, I think. We use Toxic Small Charm as our example. A Frame is the smallest unit of measurement for the games engine, in time.

archives as requested by the community. PureDiablo is now hosting these old If you have 100 damage over 5 seconds. Poison without needing to sacrifice some other edge, prevent monstear heal, or open wounds. For a better experience, please enable JavaScript in your browser before proceeding. Also, Id need to know how the two small charms I mentioned, affect that. But Ive spent a large amount of the game thus far, unable/unwilling to prioritise res. Poison basically is used now to stop monsters from healing, as foes cannot regain while poisoned. -Does this reset the DoT effect like in World of Warcraft and the target took damage of 2 seconds DoT and now has a new 7 seconds DoT on itself? The player must therefore not only focus on maximizing all modifiers related to his primary attacks and spells, but must also take care to select the most efficient path through the skill tree, as the average character will only have 100 skill points to spend. Cool!" Other vendors probably sell more gloves, but Anya can be run very quickly, and you can also keep an eye out for good claws there. Lightning delivers an average of 50 damage in this case. The +min and +max on the weapon itself is already included in its listed damage, so that doesn't get added twice.

The player starts the game waking up on the shores of Wraeclast, a continent that once was the center of a mighty empire but is now a cursed land which serves as a penal colony for criminals and other unwanted individuals from the nearby island of Oriath. Let me see if I get this straight. Racing leagues last between 30 minutes and 1 week. Depending upon the number of linked sockets the player possesses, a primary attack or skill can be modified with increased attack speed, faster projectiles, multiple projectiles, chaining hits, life leech, auto-cast spells on critical strike, and more. Also, min and max values when poison damage doesnt look like it has a range. I'd just shop for blues, which is a chore, but very doable. (aside from the extra time that it remains poisoned). I use Zeal+Fanaticism, and Ive tried to keep all the items that boost my run speed significantly (Im up to +50%). Sorry, JavaScript must be enabled.Change your browser options, then try again. And its not something you can just appreciate at first glance. If you use zeal and get into a group of targets where you are hitting 5 different targets, 1 hit per zeal, the poison will keep adding a little extra damage while you are hitting the other targets. Sometimes the same website mentions different values and I cant figure out why. It also doesnt make sense. The range of damage is kind of a dice roll. So I keep them stashed away, for temporary use against specific cases. I ended up dropping the poison option, in favor of the lightning one. The game's economy is based on bartering for rare currency items. This makes a large part of gameplay dedicated to finding well-balanced and synergistic equipment. Only being affected by target resist, your % poison damage and the target poison length reduction. You must log in or register to reply here. However, a given Active skill can only take at most five supports, requiring players to prioritize how they want to modify the skill. Bit Rate is the Bit Damage of a Poison source, divided by the number of Frames indicated on the source of Poison Damage. The Weapon Elemental DPS Calculator equation calculates the total DPS of a weapon, physical and elemental, in Path of Exile. Bit Rate = 205 Bits per Frame, Poison Length = (Frames) / 25 But, almost all the best items I found for those ended up being insufficient in other aspects. I dont think Ill ever spend points in Salvation either, for example. the reason nobody can give you a value on poison is because it depends on your target and what difficulty you play in. -Did the DoT tick down for 2 seconds, doing about 14 damage per tick and the new DoT takes the 78 that are left in the DoT and adds another 100 to it? SPEED: Im all for it, although I did pick a normal speed weapon over a fast one for the big damage difference. They are arranged in a complex network starting in one trunk aligned with each of the three core attributes. Buuut Im back to poison issues. just my preference. nightmare is when you are introduced to immunities. This single source of Poison Damage would deal 205 Bit Rate damage, every Frame, for a total of 125 Frames OR 0.8 Damage every 1/25th of a second for 5 seconds. JavaScript is disabled. You only need to account those things: 1- the target resist If you use a weapon where they monster may get hit once and then run or you may not get in another hit for a few seconds the longer duration of poison helps and you get in the full damage. Most of these items are used to randomize statistics on equipment. Im not gonna give up on both, just for the extra room. Avoiding the topic of calculating the damage per frame of Poison and looking at its use. In general, poison damage is terrible against things that die quickly, unless you can stack an ungodly amount of it and it deals its damage in a short amount of time.

Because the same source of damage doesnt stack. Because the perk of having huge max damage can help to trigger the condition of hit recovery which would be dealing more than 1/12 of the target hp in a single blow. and hell is when your knowledge is tested. Reducing the overall damage from 20 to 10 Per sec. Im just discussing the options because theyre there, but Ive diversified into other things. Or do they average in a way that wastes the +169s one? Once you get into hell, its all about the ability to break immunities. Poison damage for dummies (aka me) - Also vs Lightning -Please help? Making them stutter?. Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship.

We have 205 Bit Rate over 125 / 25 Frames. I am currently running a blade fury sin and using hit causes monster to flee, I hit them, they run and poison ideally drops it. Means 50 dmg over 5 sec. With a single hit.

This calculation is nice but confusing and it doesnt answer another thing: What happens when you hit a target with said poison charm(+100 damage over 7 seconds), poison itnow it is supposed to be poisoned for 7 seconds but you hit it again after 2 seconds. hell is -50 resistance penalty. As for lightning damages possible side effects Is it true that it stops enemies for a moment? In the second case scenario you could stack up the poison on stronger enemies and it would add up and not loose in power. I can see youre copy/pasting from one of the websites I checked, and couldnt understand.

Each 1 point of Damage is 256 Bits. These rules widely vary depending on the league. Plus, all numbers I see just seem unreal. That would require a big change in the way I play my Paladin, and I dont think Id like it either. Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. Knowing it doesnt stack I will use poison as I used it before not as a main goal. So, you need to account the amount damage per sec your poison would deal to the foe and how many strikes you do in that interval.