normal is 0 resistance penalty
But being in Normal right now, where they barely regen (if at all), thats unnecessary. On January 23, 2013, the Open Beta was released. normal is like easy mode to learn the game. Multiple instances of poison stacks with each other if theyre from different sources, but while theyre active they can only applied once. They are purely for reference and cannot be posted in. But then, if you strike the foe on second 2. The game converts Poison Damage into Bits. Ok then.
3- single strike, If you hit a foe with 100 dmg over 5 sec and that foe has 50% resist to it. it would help to know what youre trying to do i guess. Each one of the characters start on a different position on the skill tree. Ok, coming back to this. Active skills can be modified by items known as Support Gems. These passive skills improve the core attributes and grant further enhancements such as increased Mana, Health or Damage dealing capacity. Used by Vampires, Wraiths and Locusts, respectively. And thats because it slows down enemies, and gets rid of dangerous corpses pretty often. These forum archives have been curated by the community bringing two decades of Diablo 2 knowledge to new players. Skill gems can be placed in gem sockets of armor and weapons, giving them an active skill. All classes share the same selection of about 1,350 passive skills, from which the player can choose one each time their character levels up, or occasionally through quest rewards. Would be the initial 10 damage per sec in the first second and reset the counter for a new hit. Your max damage combined on those all dots would be 250 as long those dots are active. A Bit is a unit of Damage measurement for sources that deal Damage over Time (DoT). We need to determine this sources Bit Rate. Thus poison would only make sense if youre a slow hitter or you hit and run a lot. Its really tricky to figure out, since the characters panel just adds it all up together. But isnt exactly related to lightning itself but the amount of damage in a single blow. And it would probably be easiest to test the different "elemental" damages by modding a shortbow with the relevant type, hand it to your rogue(or any character, for that matter), and observing the "hit-type" graphic. I already have a bit of cold damage from charms, but Im not sure if that provides enough of a slow-down on enemies. nightmare is -20 resistance penalty The +% dmg on Lightning facets only affects the first charge of Claws of Thunder - but none of the other chargeups (CoT2, CoT3, Phoenix2). How would that poison damage be affected by two charms that deal +6 over 3 seconds? Poison does not stack. In 5 seconds your max damage would be 50 against a foe with 50% resist to it. They have their own set of rules, item accessibility and aftermath. Vengeance can be considered a sort of special-flavoured off-weapon ED. While lightning takes significant advantage.
As Im playing a melee Paladin which Im trying to base mostly on Zeal/Sacrifice/Fanaticism, hitting and running would only be my main tactic in exceptional cases. On the other hand, your -11% resists does work on all of them. I COULD just keep both scepters available, for when I run into enemies that are resistant/immune to lightning or poison. In the first case scenario, I would choose the lightning over the poison. Im just trying to figure out how much poison damage my 29 lvl Paladin will actually deal, if I put a Perfect Emerald (+100 damage over 7 seconds) in this socketed War Scepter I just found. I usually find a toxic small charm to add in some poison and use as little space in my inventory as possible. Yeah so is Prevents Monster Heal and Bleed. I read that something is averaged, and I wonder if that reduces the damage from the Perfect Emerald or makes it apply even faster. myself, I end up dropping all the + elemental damage charms on the ground to make more room for fast run/walk and resistances early game and late game Im full on gold or magic find charms. The game takes heavily from the Diablo series, particularly Diablo II. Bits are used to determine a source of Poisons Bit Rate, which relies on its Frame count. First of all, thank you everyone. And I dont play that much. For example, timed "Descent" league features another map set, new monster sets and rewards, but characters in this league are no longer available for playing after the league ends. if you cant observe an immediate benefit, is it really worth it? One of the main usages of poison are often to counter monsters regeneration on hell, but often doesnt worth to invest if you have open wounds or prevent monster heal affix.
as you can run into stuff thats 100% immune to forms of damage causing the player to utilize other forms of damage. Whats the logic in that? But then I found a better weapon. as your magic find and levels increase you will find more charms that are obviously better. Frames = Poison Length in Seconds * 25 That would be one way to test it, I think. We use Toxic Small Charm as our example. A Frame is the smallest unit of measurement for the games engine, in time.
We have 205 Bit Rate over 125 / 25 Frames. I am currently running a blade fury sin and using hit causes monster to flee, I hit them, they run and poison ideally drops it. Means 50 dmg over 5 sec. With a single hit.
This calculation is nice but confusing and it doesnt answer another thing: What happens when you hit a target with said poison charm(+100 damage over 7 seconds), poison itnow it is supposed to be poisoned for 7 seconds but you hit it again after 2 seconds. hell is -50 resistance penalty. As for lightning damages possible side effects Is it true that it stops enemies for a moment? In the second case scenario you could stack up the poison on stronger enemies and it would add up and not loose in power. I can see youre copy/pasting from one of the websites I checked, and couldnt understand.
Each 1 point of Damage is 256 Bits. These rules widely vary depending on the league. Plus, all numbers I see just seem unreal. That would require a big change in the way I play my Paladin, and I dont think Id like it either. Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. Knowing it doesnt stack I will use poison as I used it before not as a main goal. So, you need to account the amount damage per sec your poison would deal to the foe and how many strikes you do in that interval.