Also used for some Debug actions. Otherwise these spells will pass IN ADDITION to spells that pass all of the other filters. | d20HeroSRD Use as a last resort. gains stacks over time. Oldest will find the oldest (where 'oldest' means the ones that will expire the soonest) N instances and dismiss them. New Pages Custom rules for which and in which order to pick targets for applying this effect in the specified area. | d20PFSRD For Pet Conditional mode, will only try pets of this kind. If this spell makes the player move, this is how far (in yards). For display only. If you want to use specific logic to control a specific trinket, blacklist it here so that this action doesn't use it. The number of stacks of a Buff or Periodic Damage/Heal effect that are added each time it is applied or refreshed. Optional spell school to associate to the spawned NPC for display, used for coloring. Note that things like checking if a spell is ready or if you have enough power to use it are built in - you do not need to duplicate such logic. Code name of the spell to use for main hand auto attacks. Used for healing rotations. Closest is proximity to self. This is not common, most spells have a fixed cooldown. If true, refresh the buff duration each time it ramps. Some spells summon multiple copies of a pet at once. By default, Save Value effects will create a single global value. Last edited by aymanzone1 on Nov 5, 2021, 1:20:48 AM. Sell at the Open Gaming Store! Not necessary for instant spells. True for an attack that can trigger item effects that trigger only on spell cast. 11. This can override the auto-maintained Display Name (which tends to get overwritten whenever you save). Flagging a spell as a cooldown will ensure that if the fight is about to end and the cooldown is ready, the simulator will use it. In general, any action with a condition that has two or more operands should be commented for clarity, and any call to another action list should be commented. For classes with passive power regeneration, a threshold of power at which to turn this switch on. The name used to refer to this on-demand action list from List actions in other action lists. Channel time (in seconds). Most spells can't miss anymore. It is rare to change this to something different than the current actor (Self). If the game's tooltip is difficult to parse correctly, override it with something that does parse correctly. This is not commonly needed, used mainly for ramping buffs, or special cases where stacks can be removed but only down to a non-zero threshold. The list of everything that this spell causes to happen. Can be a list, but it will only pick ONE buff to align with, the first one in the list that is usable by the loaded player. Some cooldowns have more than one charge that cool down serially. Used mainly for melee specs that can use certain ranged-only trinkets. Some effects can only trigger every so often, used in conjunction with Chance. Multiplier for a critical hit's final Healing, defaults to TotalCritHealingMultiplier.
Can be used to start an action list before the fight, or delay its start. Must be CamelCase, no special characters, start with a capital letter. | Fudge SRD Really only makes sense if Spread Action is Apply or Execute Spell. For Timers: by default, Timers will attach to the player or pets. | 13th Age SRD It is removed from the simulator and display if have it. the 2497.
An extra condition required to use this action (e.g. Suppression was rumored to be a mastery coupled with the Stifle summoner spell, but, like the summoner spell it modifies, was never implemented into the actual game. It is removed from the simulator and display if don't have all of these legendaries. The starting number of stacks when a Buff or Periodic Damage/Heal effect is applied. Only used for re-stealth scenarios. When in doubt, leave this false. The maximum number of stacks for a Buff or Periodic Damage/Heal effect. If true, will only trigger from damage or periodic damage effects that are not flagged as off hand. The maximum number of times that an Extend Buff or DoT effect can extend the associated Buff or Periodic Damage Effect. By default, racials, consumables, and auto attacks are not affected by CDR. True if this spell is channelled on a target, and should thus stop the channel if the target dies, goes away, or out of range. If true, the cast or channel of this spell can be interrupted. If specified, this effect only applies to spells that pass the provided filters. Crit chance for Damage and Healing effects. some buffs are multiplicative, others are additive. If true, will only match spells affected by CDR: most actively-cast spells with a cooldown. It is removed from the simulator and display if have it. Also, the champion affected by Stifle will deal 75% reduced damage and take 25% increased damage, instead of 60% and 20%, respectively. Get help with account-related or technical issues. Only trigger from effects initiated by the specified units. The minimum number of stacks for a Buff or Periodic Damage/Heal effect. '30% Rule' is how most new DoTs work. a consume DoT effect could remove DoTs from all targets instead of just the current. TriggerSpell is the name of the trinket being tried, can be used to customize logic per-trinket. Starting the timer again will reset any existing timer. True if this is a buff applied to the currently targeted (non-pet) ally rather than a buff applied to the player. It is removed from the simulator and display if have any of these legendaries. It is removed from the simulator and display if don't have all of these items. 9. Check this to save a unique value with the currently active friendly unit (player or pet). A condition is recommended for better performance. If true, will only trigger from damage or periodic damage effects that are flagged as weapon attacks. If the spell itself has Required Conduit set, this is not necessary. This flag helps improve statistics and reporting. Best explained by example: if this is set to 0.5, an on-use trinket that gives a 10 sec buff would only be delayed to line up with the buff if it would cause you to lose 5 sec or less uptime over the fight. Latest Pathfinder products in the Open Gaming Store. If true, snapshot the interval on application/refresh, don't dynamically calculate the next interval after each tick. If provided, e.g. Covenant required for this action. If the pet targeting mode could result in multiple valid targets, these priority rules are used to choose between them. If true, becomes a priority queue where the smallest value is always at the head of the queue. This power threshold AND the On Condition must be met. Last edited by aymanzone1 on Nov 4, 2021, 9:57:31 PM. If true, this damage effect is considered a weapon attack, which can impact things like which procs get associated with this effect. If the check is successful, the spell is cast at the minimum level required to cast the spell; otherwise it is lost. Thanks @trixxar, got it! Want to contribute to this wiki?Sign up for an account, and get started!You can even turn off ads in your preferences.Come join the LoL Wiki community Discord server! Used only for items. For Self Damage, the amount of damage to do to yourself. Give a hint to the simulator which trinkets are a higher priority than others. Class hall sets are tier -1. | GumshoeSRD Cannot be modified after creation. Random will pick N random pets to dismiss. For a stacking shield, the max amount it can stack to. This makes sure that the simulator is responsive to continuous power gains without polling. Sorry, this post was deleted by the person who originally posted it. The maximum number of targets that an effect can hit. Number of times that this effect should tick. If specified, this item has the exact same effect as another item, and will use that other item's spell/effects in place of this one.
Other search orders can be used. You see the evasion right below the 20% quality? If set to something other than None, only spells and effects that match this spell school will pass the filter. If true, do a tick immediately when the timer or periodic effect starts. The radius in yards for an AoE Damage or Heal effect, or for a Spread DoT effect. How much to increase or decrease the tick frequency of the affected periodic damage effects. If AoE mode is Chain and this is -1, will chain until it can't find another target to hit. The condition for turning this switch on. If true, this will be hidden from autocomplete in the editor. show AoE actions as inactive when using a single-target script. 'absorbs 50% of dmg taken, up to X total absorb'. | Dungeon World SRD For Save Value effects, the formula for the value to queue when this effect is executed. If true, will only match spells that have no periodic effects, and will only match periodic effects if targeted at an effect directly.
If true, if this buff is refreshed, use the 30% rule to extend the duration of the buff. The tier,column of a required soulbind ability. Amount of power regenerated every second by this pet. At the moment this is only evaluated once at the start of the simulation. ), then the custom condition will be checked, and whether it fails or succeeds, this action will never run again. This will e.g. If true, if this buff is refreshed, its duration is not extended, but its stack can go up. For Pet Conditional mode, will only try pets of this kind. say 20 sec left on a 40 sec CD: 0.5 would turn this into a 20 sec CD with 10 sec left. logic. The time between ticks. If true, will only match spells with at least one periodic effect, and will only match periodic effects if targeted at an effect directly. If no secondary target is available, the action is skipped. Cooldown of this spell (in seconds). Multiplier for a critical hit's extra Healing, defaults to TotalExtraCritHealingMultiplier. Not used as commonly as Filter, because each boss script has a fallback kill priority that targets NPCs by name. The method to use when combining this with other sources of this stat, e.g. If this shield is applied to a target that already has the shield, it stacks the shield up to Shield Max (or no limit if no max is set). If more than one pet with this name is currently active, they will all execute the action. If true, the healing formula for this AoE heal effect is total healing, and it is split evenly with all targets hit. If true, this Damage or Heal effect will not hit the primary target, only secondary targets. Leave blank for better performance if there is no cast time. Amount of the stat to add. Amount of pet power (energy, focus, etc.) These spells do not need to be added to rotations, they will be 'cast' once before the fight starts as long as all requirements to have the spell are met. All specified items are required for this action. If specified, only allies of these types are tried as potential targets. Of all the spells matched by the filter, only consume the HoT with the least healing remaining. Defaults to dismissing all instances of the named pet. For Buff effects, this only applies to debuffs or ally buffs. ID of a required conduit for this ability.
Chance to trigger on the associated event. All specified conduits are required for this action. It is removed from the simulator and display if have any of these talents. The condition for turning this switch off.
If the spell itself has Required Set Bonus set, this is not necessary.
Override the default global cooldown length for special cases such as a warrior's Wild Strike. It must be an exact match unless the School Inclusive option is used. If specified (non-zero), only dismiss this many instances of this pet instead of all of them. Most pets follow the master's target. If true, nothing that depends on this buff can be cached. For a spell this should be the spell ID that appears in logs for the cast events of this spell. If true and the AoE mode depends on distance, will be distance from self rather than the current target. Descriptive comment of this custom target priority rule.
Duration is used by many effect types: buff duration, buff extend duration, cooldown modification, etc. Used with Cooldown Category, this is how long any other spell in the same category is locked out when this spell goes on cooldown. For an item this must be the item ID. A start time is still required for pre-fight action lists. If specified, all Effects on this spell that do not have their own triggers will execute when this event happens. it doesn't make sense to me why the spell suppression mastery nodes do not work with acrobatics. Ah interesting. required to use this ability. The unit or units that should perform the triggered effects. Set bonus required to use or activate this entity. For AoE spells, the default behavior is to shoot one missile that splashes off the main target. If true, will only match the general covenant spells. Chance to proc using the Deck of Cards system, value should be an integer between 0 and Deck Size. For example, if a 6th-level cleric attempts to cast searing light from an area affected by an 8th-level witchs spell suppression, the effective caster level of the clerics spell would be reduced to 4th level. This sets a default for all effects of this spell, each effect can override it individually. Will favor targets without these HoTs/DoTs, or with little time remaining. For Save Value effects, All means that one value is saved for all targets; Current means that a separate value is saved for each target; Specific means that a value is saved only to a specific target. For UpThenDown pattern, this delay will also be applied at the peak before it starts ramping down. The Bargain Divination Card PoE Farming Pure Breachstone, Redeem Endwalker Code FFXIV 6.0 Collectors Edition Pre Order, Heist Portal Effect 36 Challenges Completed, Hezmanas Bloodlust Prophecy Blood of the Betrayed PoE, How to Unlock Fly in WoW Chains of Domination & Flying Mounts, Flawed Amethyst Recipe Diablo 2 Resurrected, Khalims Will Walkthrough Diablo 2 Resurrected, Laviangas Wisdom Build & Price PoE War Hammer, Saqawals Nest Build 3.10, PoE Farming Drop Chance, Allocate Uncharted Realm Passives PoE Atlas Passive Tree, Debilitate Enemies for 1 second when you Suppress their Spell Damage, Critical Strike Chance is increased by chance to Suppress Spell Damage, You take 50% reduced Extra Damage from Suppressed Critical Strikes, +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion. If AoE mode is Chain, this is how far it can jump between targets. Cooldown and power requirements are already checked and do not need to be included here. Check out our other SRD sites! Seems that some still do in Legion, so check this to enable that behavior on a case-by-case basis. | : | 152 14
Necessary if e.g. It is removed from the simulator and display if don't have all of these conduits. If true, will only match spells flagged as triggering a global cooldown. Spend a passive skill point on the mastery, then choose a specific stat to gain. If you give this trigger a (unique) ID, then other triggers can reference it and share the chance/cooldown/etc. If true, can spread to the target with the source DoT as well. If none match then the next entry in the target priority list is checked. The code names of the specific pets that should perform the triggered effects. Make sure this is GLOBALLY unique. Deep Magic. Once an interrupt condition is met, the mode adjusts the timing (e.g. True if this action is in the rotation simply because of how the simulator works, and wouldn't make much sense to someone reading the rotation in general. If true and this stat's value explicitly depends on another stat (e.g. The condition to check on each target to see if this effect should be applied. These spells or effects will NOT pass the filter.
Minimum global cooldown, only necessary if GCD is set. Chain is for things like chain lightning, by default it will chain and hit up to Max Targets and never hop further than Radius to find a new target, never hitting a target more than once. If true, haste changes while the cooldown is running will not change it. If provided, the number of uses of this spell is the number of times that the 'use' spell ID was used. Use this instead of setting the chance to 100% for improved clarity and simulation speed. In WoD and earlier, all RPPM procs had a very high chance to trigger at the start of a fight. Please contact the moderators of this subreddit if you have any questions or concerns. the DoT effect from Chi Explosion only happens if at least 2 chi was spent. Must not have any of the specified soulbind abilities in order to use this action. If true, also modify the total duration of the cooldown (rare). If the ID corresponds to an actual spell in the game, this will be maintained automatically by Team Robot. If true, will only match spells that have no effects flagged as auto attacks. The amount of resource gained from a Resource effect. Used only for items. Use this spell ID to get the right use count for an effect from the spell that is directly used. I am a bot, and this action was performed automatically.
The type of resource (rage, energy, etc.) If the ID corresponds to an actual spell in the game, this will be maintained automatically by Team Robot. If specified, restricts which spell events will trigger this effect. Kudos to you sir! Must be CamelCase, no special characters, start with a letter. Must be CamelCase, no special characters, start with a letter. Must not have any of the specified talents in order to use this action. Leave blank if this spell does not use a charge system. This condition can delay that until later in the buff, but it will not delay if doing so would reduce trinket overlap with the buff. Amount of power (rage, energy, mana, etc.) Subscribe to the Open Gaming Network and get everything ad-free! Only relevant if using the Save for Execute or Save for AoE options. This is rare. 7.
Type of action. The condition is checked after each time any already-running action list is checked. If specified, only when this condition is met will the cast or channel be interrupted. If this spell has a dynamic cooldown (e.g. This is rare. True for an attack that can be blocked if attacking from the front (only really used by tanking simulations). This is rare, and will implicitly snapshot the tick damage/healing on apply/refresh (otherwise this mode doesn't really work). TriggerSpell is the name of the trinket being tried, can be used to customize logic per-trinket. If true, this damage effect is considered off-hand damage, which can impact things like which procs get associated with this effect. | 4 Color SRD. 50% would be 0.5. If specified, this is the max % of any single attack that this shield can absorb, e.g. If this spell makes the player move, this is how long it takes to move (in seconds). True if this is a debuff applied to the current target rather than a buff applied to the player. A persistent spell is always on, e.g. a unique code name for this switch that you can reference with the IsSwitchOn and IsSwitchOff functions. If true, this will always affect the primary target first, then use other specified targeting logic.