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Representation of Authority to Contribute: If You are Coast, Inc.contributing original material as Open Game Content, System Reference Document 2000, Wizards of theYou represent that Your Contributions are Your original Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, andcreation and/or You have sufficient rights to grant the Skip Williams, based on material by E. Gary Gygax andrights conveyed by this License. To get more targeted content, please make full-text search by clicking, 9 , [DOWNLOAD IN @PDF] The Sympathizer [[FREE] [READ] [DOWNLOAD]]. Theyll put the beauty of the aasimar, instead lending them community first, a leftover from their celestial an air of the divine. Theyre marked by the deeds of a foolish ancestor who engaged with powers beyond the ken of mortals. ConstitutionPHYSICAL DESCRIPTION LanguagesWhere most other races have some constant Commonthat defines them, the tieflings are an Either Abyssal, Daemonic, or Infernalextremely varied bunch, as varied as theirfiendish ancestors. When used tothe metals try to return to their places of cover a 5-foot-wide, 10-foot-tall sectionorigin. In particular, godsthat espouse a forgiving dogma or whichteach redemption and betterment throughtrials of life have a great following amongtiefling believers. This healing is cumulativewith any healing they receive from othersources.HALO CROWN FEAT 9 AASIMARA halo appears around your head, taking theshape of a crown, as a tangible reminder ofyour majestic heritage. Discover the best professional documents and content resources in AnyFlip Document Base. You like to pray to your ancestors at the end of each day. Youre unusually light on your feet, often unintentionally startling those around you. Definitions: (a)Contributors means the copyright and/ any Open Game Content You are copying, modifyingor trademark owners who have contributed Open Game or distributing, and You must add the title, theContent; (b)Derivative Material means copyrighted copyright date, and the copyright holders name tomaterial including derivative works and translations the COPYRIGHT NOTICE of any original Open Game(including into other computer languages), potation, Content you Distribute.modification, correction, addition, extension, upgrade,improvement, compilation, abridgment or other form in 7. (e) Product that Product Identity. )Generally, the aasimar have clear skin and SOCIETYregular, almost perfect features. They gain a +1 circumstance bonus to attack rolls, saving throws, and skill checks for the following round.ORATORY OF SOULS FEAT 9TIEFLINGPrerequisites Intimidating PresenceYouve learned to project the power of yourconvictions onto others. Theyre often fascinated by sickness, decay, and death in all forms. This allows you to dissipate spells and effects such as the smoke created by a smokestick.DIVINE GRACE FEAT 1 AASIMARDIVINE GRACETrigger You are targeted by a spell thatallows a saving throw.Your ancestors innate resistance to magicsurges, before slowly ebbing down. evil; Melee [one-act tentacle arm (agile), Damage 1d8 Heightened (7th) You can target up to five creatures. Success The duration is 1 round. Yougain a +1 circumstance bonus to all savingthrows against spells and effects with theincapacitation or mental traits. Pathfinder Roleplaying Game Advanced Race Guide 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Ability BoostsIf you want to play a character who continually Wisdomquestions the supposedly inherent good in Charismathemselves, and the world around them, and Freewho struggles with whether they live up totheir heritage, you should play an aasimar. If your unarmed attack 101 paizo.com #36648176, Thomas Mackay <[emailprotected]>, Sep 1, 2021 2018482220184822, The words you are searching are inside this book. 14. At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). You always keep a coolhead, calmly assessing a situation, beforeunleashing a storm of violence. +2d8 in.bones, though this can vary as aasimardescended from gnomes or halflings stand Base Weight Weight Modifiermuch shorter than those descended from 110 lbs. parents would likely live to be around 600. See you as too nice for your own good, Random Height and Weight gullible, or feel that you talk to them in the same manner that you would a child.PHYSICAL DESCRIPTION Gender Base Height Height ModifierAasimar stand around 6 feet tall, and a Malepowerful 150 pounds, lighter than a human Female 5 ft. 2 in. Discover the best professional documents and content resources in AnyFlip Document Base. can choose between an air elemental, earth elemental,Heightened (+1) The damage increases by 1d10. Tieflings are more common in societies who tend towards evil, as fiendish creatures are more tolerated there. Activate [free-ac envision; Trigger YouYour opponent must succeed at a succeed at a Strike with the affixed SpellsDC 20 Escape check to break weapon; Requirements Youre anfree. Aasimar often become bardsor sorcerers, drawing upon their innatepersonal magnetism and strength, whileothers draw upon their wise nature tobecome clerics or druids.With their varied ancestors and the history ofcelestial interference in the lives of mortals,it is no surprise that there are many types ofaasimar. You can cast this spell as a divine innate spell at will. Gods that teach revenge,violence, and destruction have a small butstrong following among evil tieflings.NAMESTieflings take names from the societies inwhich they were born or live. Dogs know something is wrong with you and always bark at you, even the ones that know you. The Cast [two-act somatic, verbalspell ends at the end of the targets next turn. You gain a +1 circumstance bonuson Intimidation checks whenever dealingwith creatures who are good or neutral.OUTLANDER FEAT 1 TIEFLINGKnowledge and subterfuge runs throughyour veins. Creatures in If draw the lightning is cast outside under a cloudy or Secretsthe area take 10d6 negative damage and 10d6 alignment stormy sky, increase the bolts damage by 2d12.damage (good, evil, lawful, or chaotic), chosen from among Heightened (8th) The damage dealt to the initial target ofthe alignments your deity has. To get more targeted content, please make full-text search by clicking. You cannotlevitate further than 10 feet above the ground.9TH LEVELARMORED MIGHT FEAT 9 AASIMARPrerequisites Shield ExemplarOne of your ancestors was on the frontlines of the war against evil, and yourblood connection with your ancestor growsstronger as you experience more of the realworld. The target must succeedon a DC 10 + your level Will save or befrightened 2.HALO OF FIRE FEAT 5 TIEFLINGPrerequisites Fiendish ResistanceYouve become more in touch with your darkblood, and have learned to manifest a fiery halo.Halo of FireTrigger when you deal damage with a meleeweaponYou cause your halo of fire to flare. Dann, Darien, Diana, Edden, Eleanor, Evann, Gabriel, Gaige, Galen, Maol, Rae, Sade, Truth, VerityAASIMAR ADVENTURERSAasimar adventure to help others,questing to rescue those in distress andfinding lost treasure or rediscoveringforgotten ruins in the process. Evenlive. You gain score a critical hit with a Melee Strike againsta +1 circumstance bonus to Nature checks creatures with the evil and outsider traits,when using the Command An Animal action. When you activate this talismans effect,attempt to Grapple the creature you hit. Theunguents effects (either beneficial or harmful) last for 1 minute.Type lesser; Level 1; Price 3 gpYou gain a +1 item bonus.Type moderate; Level 6; Price 35 gpYou gain a +2 item bonus.Type greater; Level 10; Price 160 gpYou gain a +3 item bonus.Type major; Level 14; Price 675 gpYou gain a +4 item bonus. With their varied ancestors and the history of fiendish interference in the lives of mortals, it is no surprise that there are many types of tieflings. If you roll a critical failure,AMMUNITION CONSUMABLE EVOCATION MAGICAL you get a failure instead. unless inconvenient, luxuriating in the feel and loving the wind blowing through their Believe the best about everyone. (h) You or Yourmeans the licensee in terms of this agreement. Ability Flaw Constitution Languages Celestial Common Additional languages equal to your Intelligence modifier (if its positive). Essentialsand faintly resembles a serpent, wraps entirely around of Magicyour weapon. Through these experiences and thepower of your blood, youve learned to makethe most of armor. Offer and Acceptance: By Using the Open Game this License.Content You indicate Your acceptance of the terms ofthis License. purely auditory Perception checks, and must succeed at Osyluth Speed 35 feet, fly 30 feet; Melee [one-act jaws, a DC 5 flat check to use auditory abilities or verbal spell Damage 2d10+10 piercing plus 1d6 evil; Melee [one-act components. You losethe bonuses from the shield until the end ofyour next turn and cannot use the Raise aShield action until the end of your next turn.PIERCE THE DARKNESS FEAT 1 AASIMARNot all aasimar have the ability to see in thedark, but you have inherited this ability fromyour ancestors. When this effect wears off, anything remaining CONSUMABLE EVOCATION MAGICAL TALISMAN within the portal is shunted to the nearest exit.Price 20 gp Force effects, other incorporeal objects and creatures,Usage affixed to a melee weapon or a ranged weapon and ghost touch weapons cant cross through the wall, with the thrown trait; Bulk as is normal for incorporeality. When an Translucent and nearly weightless, thisactivated dispersing bullet opalescent paint seems to resolve into occulthits a target, the bullet symbols if stared at too long. Inability to Comply: If it is impossible for You to2. When you do, a bolt of Youre trained with them. Ifyou would automatically become trained inone of those skills (from your backgroundor class, for example), you instead becometrained in a skill of your choice.SUPREME SORCERY FEAT 1 TIEFLINGMagic burns within you. If applied to acreature other than a tiefling or an evil outsider, it the creature gains sickened 1 instead. & IndexPrice 50 gp GHOSTLY PORTAL PAINT ITEM 9Ammunition sling bulletActivate [one-act Interact UNCOMMON CONSUMABLE MAGICAL OIL TRANSMUTATIONThe metals used to forge this lead Price 120 gpshot were taken from a variety Usage held in 2 hands; Bulk Lof continents and barely Activate [three-a Interactstay together. 335758 Your knees bend backwards when you walk.5960 You have a magnificent set of antlers growing from your forehead.6162 Youre able to unhinge your jaw, and typically swallow your food without chewing6364 first.65666768 You feel an urge to avoid dogs and sense that they know something about you. You can take tiefling racial feats, and you gain the tiefling trait, in addition to the aasimar and humanoid traits. As such, any one tiefling could be relegated to a different social class depending on where they are, ranging from beggar or slave, to veneration as a god. your observation about your enemys glossaryType binding coil; Level 6; Price 50 gp & IndexType greater binding coil; Level 13; Price reaction to your Strike with the stores of 450 gp magical wisdom within the talisman to try to gleanThe escape DC is 30. more information about the foes true nature. Your battle form isDRAW THE LIGHTNING Gargantuan, and you must have enough space to expand SPELL 4 into or the spell is lost. An incorporeal creatureActivate [one-act Interact; Requirements Youre an expert with thats inside the wall when the paint is used is shunted to the nearest exit. While culture, and absorb the customs, preferences,they resemble their parents, hidden in the and prejudices of the society theyre raisedbloodline of the aasimar are traces of their within. +(2d8x5 lbs. +(2d10x5 lbs. Thosefrom other races vary accordingly, such that 23a tiefling descended from a halfling wouldbe considerably shorter and lighter, whileone descended from an ogre would be alot bigger.Random Height and WeightGender Base Height Height ModifierMaleFemale 4 ft. 10 in. You deal 1d10 mental damage to the Strike (and the maximum damage increases by 4). Instead of being darker than the surrounding areas, your shadow is lighter, but still reacts to light and movement as normal. For example, if you castsearing light in an area of darkness, then a30-foot radius around you counts as dimlight for the following round.FIEND SLAYER FEAT 5 AASIMARWithin you beats the heart of an avenger,you are an enemy of all that is wrongwith the multiverse. You combineyou move any closer. To get more targeted content, please make full-text search by clicking.

after the Strike completes. of naming themselves, as they take the names of the culture or society in which theyALIGNMENT & RELIGION are raised. Traits Aasimar Humanoid Low-Light Vision You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light. Discover the best professional documents and content resources in AnyFlip Document Base. Onceper day, when reduced to 0 hp (ignoring anyfurther damage), you immediately stabilizeand youre healed for 1d8 + your Constitutionmodifier Hit Points, as if you were the recipientof a heal spell.RIVER OF SOULS FEAT 13TIEFLINGYour very presence weakens the borders 31between the planes, and makes it easier forsouls to pass on to the afterlife. DIVINE ARMAGEDDON SPELL 8 DISTRACTING CHATTER SPELL 3 NECROMANCY NEGATIVE POSITIVE AUDITORY ILLUSION Traditions divine Traditions arcane, occult Cast [two-act somatic, verbal Cast [two-act somatic, verbal Range 120 feet; Area 60-foot burst paizo.com #36648176, Thomas Mackay <[emailprotected]>, Sep 1, 202110412911041291 paizo.com #36648176, Thomas Mackay <[emailprotected]>, Sep 1, 2021Saving Throw basic Fortitude The spell creates its own storm cloud if necessary, so youYou call forth a divine cataclysm from your deity, destroying can cast draw the lightning anywhere, even underground.living and undead creatures in the area alike.

COPYRIGHT NOTICEOpen Game Content. Whenever you drink anything, it always tasted of blood.7778 You are completely bald. As such, any given tiefling rarely stays where they grew up, choosing instead to wander the world, or settle elsewhere. 8 Bully others to get your way when in a Size hurry. 7YOU MIGHT unless trying to hide or fit in, but even then theyll find a bright color to accent their Get along with others, at the expense of outfit. )elves or humans. bone shard (range increment 30 feet), Damage 2d6 Critical Success The creature is unaffected.

Some engage in Aaidyn, Abi, Adonis, Adriel, Arthur, Breanna,ancestor worship, praying to their celestial Caden, Caleb, Candace, Celeste, Chriss,forebear, though these aasimar are rare. All creatures in a 10-foot emanation around of wall ghostly and incorporeal to athe target of the attack (and not including the target) depth of 10 feet, allowing corporealmust succeed at a DC 21 Fortitude save or be pushed 10 creatures and objects to passfeet from the target (15 feet on a critical failure). EYE OF ENLIGHTENMENT ITEM 5 of MagicThis talisman, a bright red coil thats warm to the touchand faintly resembles a serpent, wraps entirely around CONSUMABLE DIVINATION MAGICAL TALISMAN Classesyour weapon. If you roll asuccess on a saving throw against an effectwith both the incapacitation and mentaleffects, you get a critical success instead.Hellspawn (Devil Heritage)Hellspawn tend to be tall and muscular, andoften have large horns, though these arenot used in combat. This Traditions arcane, divine, occultspell gains the trait corresponding to the alignment Cast [two-act somatic, verbal Essentialsdamage dealt. The owner of any Product IdentityIdentity means product and product line names, logos used in Open Game Content shall retain all rights, titleand identifying marks including trade dress; artifacts; and interest in and to that Product Identity.creatures characters; stories, storylines, plots, thematicelements, dialogue, incidents, language, artwork, 8. conditions, for example). Like this book? All creatures in a 10-foot emanation around of a wall, the paint turns that sectionthe target of the attack (and not including the target) of wall ghostly and incorporeal to amust succeed at a DC 21 Fortitude save or be pushed 10 depth of 10 feet, allowing corporealfeet from the target (15 feet on a critical failure). Like this book? This means that any two aasimaroutsider progenitor.

As such, tieflings just as well as you can see in bright light,descended from humans tend to range though your vision in darkness is in blackfrom just over 4 feet to 6 feet, with and white.weights ranging from 95 to 220 lbs. Discover the best professional documents and content resources in AnyFlip Document Base. Bask in My Glory30 Trigger whenever you have a critical success You inspire all allies within 20 feet to greatness. The contrails6566 dissipate in seconds. Magicalignment damage. breach. Suchspells also automatically increase the lightlevel in a 30-foot radius around you by onestep for one round. Heaven & Hell: Aasimar & Tiefling Ancestries 2019, Rising Phoenix Games; Author: Kim Frandsen.383940, The words you are searching are inside this book. CELESTIAL LAMP ITEM 2 DIVINE GOOD Price 300 gp Usage held in 1 hand; Bulk L Activation Interact This polished lantern contains a continual flame and sheds light as a common lamp. As such you gain a+1 circumstance bonus to damage withweapons and spells against creatures withthe fiend traits.

Like this book? On a success, CONSUMABLE DIVINATION MAGICAL TALISMANrather than the normal Grapple effects, the coil instead Price 25 gp Classeswraps itself around the target with one end Usage affixed to a weapon; Bulk remaining attached to your weapon. Use of Product Identity: You agree not to Use anywhich an existing work may be recast, transformed or Product Identity, including as an indication as toadapted; (c) Distribute means to reproduce, license, compatibility, except as expressly licensed in another,rent, lease, sell, broadcast, publicly display, transmit or independent Agreement with the owner of each elementotherwise distribute; (d)Open Game Content means the of that Product Identity. Chaotic tieflings tend to create murderous cults with other evil tieflings, while those who lean towards good join or incite rebellions against24 oppressive regimes.ALIGNMENT & RELIGION 25Tieflings, by their very nature, tend towardevil.