rome: total war popularity cheat


A higher civilization value will make tribesmen unhappy (while nobles, citizens and freemen will feel more and more at home), meaning that the tribesmen will start being less productive and be more prone to generate unrest. "Usurp" Do you mean scippi or did in ot read your Comment, Correctly my good sir?, oh and do you guys recommend roughing my current campaign through or Starting Anew, Also my current campaign, has taught me Never, let, egypt, grow, The egyptians grew HUGE and took out armenia The seulucids Most of parthia and pontus and now im at war with them, scippi is a good Faction for me, you can take out carthage easily and You can easily take out Greece if you have a half, decent navy. After the first time, you must save, quit, and restart the game to use it again. There are many examples of conflicts over who would inherit, sometimes tearing even great and otherwise stable kingdoms apart. This is also a good choke point defensive maneuver. When the ruler (and co-ruler) of a republic dies or finishes their term, his or her successor is elected by the Senate, with the eligible character with the highest succession support becoming the new ruler (and the eligible character with the second highest succession support elected co-ruler, for government types that have that position). The overall Support in the Senate is sum of all faction approvals weighted by their number of controlled seats, and determines how many seats will vote in favour of the government's actions. In order to be able to settle the territory, it must also either be uncolonized or controlled (i.e. i always seem unable to keep my popularity with the masses high they awlays hate me!, how do i get them to like me? Unless specified otherwise, all monarchies have the following characteristics: While a monarch typically has the authority to act without asking for approval their subject characters will still react to their actions if they do not approve of them. ], Copyright 19972022 HeavenGames LLC. The other three pretenders (the three characters with the highest succession value after the primary heir) will have a negative modifier to their loyalty and will normally do what they can to assemble money and supporters for the day the current monarch dies. They approve of leaders who actively seek to preserve the peace and stability of the nation, and disapprove of anything that would break the current balance.

Use the following commands after enabling the "building_debug" code: Note: You can only do this once per game session and the codes are case-sensitive: Create_unit "Arretium" "roman arcani" 5 units max 8 offense max 8 defense max 8 experience points max: An example of the earlier incorrect cheat for Oliphant: Note: You can only do this once per game session and the codes are case-sensitive. Whilst democracy serves us well, perhaps we might ensure that the plebeian masses are prevented from interfering in government. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. We have found a good home, it is time we settle down and adopt a more sedentary lifestyle. While we may lose some of our brethren in the short term, it is right that we should encourage all [SCOPE.GetRootScope.GetCountry.GetPrimaryCulture.GetName] peoples to wander freely, that we might embrace the old ways some day. Using the Appoint Dictator character interaction requires at least 75 Senate support and costs 10 tyranny, giving +5% Morale of Armies and +1 Election Term Duration as well as bypassing the need for Senate approval while the dictatorship is active. In an elective monarchy, anointing only gives +5 succession value which, while significant, is not necessarily enough to guarantee their election, but the favoured pretender does not necessarily have to be done on a member of the ruling family and the current primary heir will not be angered. The lure of profit and prosperity is something we must enshrine into our very constitution; abandoning the trappings of lesser kingdoms. Completing a faction's objectives is generally the fastest way to gain Senate approval, though they may be costly to do. Then, enter one of the following codes to activate the corresponding cheat function: Note: You must do this on the campaign map, and can only be done once per game. Republics can empower any of their three factions for a certain bonus at the cost of political influence and either tyranny, gold, or as well as increasing that faction's approval at the expense of the other factions, but this will also decrease the happiness of a certain pop class or group. Remember the Civil War is just a means to an end; it is not an end in itself. Like with normal colonization and annexation, all pre-existing pops are kept. While the republic is under a dictatorship - whether legally granted or illegally extended - the dictatorship invention tree becomes available, allowing the country to take inventions that entrench the power of the dictator by revising the constitution, extending their term, and finally instituting a hereditary line of succession to reform the republic into a monarchical Dictatorship, either by pushing through reforms with sufficient Oligarchs or Populares support or forcing through demands with a civil war. If you have elephants or horses, put them javelins. When the war or the ruler's term ends, the dictator is expected to return his or her powers and restore control to the Senate. -10% Monthly Wages for Characters. Most of the time, this will be the current heir, but depending on factors like friendships, skills, or lack of loyalty, they may prefer one of the other heirs. It's either completely dismal or only creeps up extremely slowly, while my Senate popularity is almost maxed out Is it strictly about taking towns and winning battles, or what? It is possible to influence the choice of preferred heir towards the primary heir using the Primary Heir Attraction modifier, which will make characters more likely to prefer the primary heir. Every character in a faction will get +0.1 loyalty for every point of approval above 50, and -0.3 loyalty for every point of approval below 50. I don't think fighting battles has any impact, although it can earn you traits and retinues that will increase your popularity with the people - conquering hero, tribune of the plebs etc. Any of the five base monarchy types (Autocratic, Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy), as well as Dictatorships, can become an Empire. Rulers are chosen by election based on a character's popularity and prominence and serve only for a fixed, usually relatively short term, meaning that republics will tend to cycle through different characters quite quickly and are not quite as involved in playing dynastic games. Legitimacy is a value between 100 and +100 and models the perceived right for the monarch to rule their country. These decisions can be found in /ImperatorRome/game/decisions/conversions.txt. Valve Corporation. You definitely want Greece, since it's a big money maker, comes with the Statue of Zeus (free public order bonus in all settlements) and is a nice jumping-off point towards other money-making areas (asia minor and Egypt). This will turn all migrant cohorts in the army into tribesmen of your culture and religion (even if the original pops were another class, culture, or religion) and settles them in this territory, taking ownership of it. [SCOPE.GetRootScope.GetCountry.GetRuler.GetName], whilst a fearsome and honorable [SCOPE.GetRootScope.GetCountry.GetRulerTitle], cannot rule forever - we must rouse support for the future of the [SCOPE.GetRootScope.GetCountry.GetRuler.GetFamilyDisplayAdjective] line! In the government view, the four characters highest in line to inherit will be displayed at all times (starting with the primary heir who is currently designated to inherit when the ruler dies), together with their loyalty and succession value (the overall strength of their claim). The base premise behind tribal governments is that authority is shared between the clans, represented by clan chiefs who command and maintain their own retinues of personally loyal troops. Nothing is at last sacred but the integrity of your own mind. For the monarchies that exist in Imperator: Rome at the start of the game this was highly relevant as they were almost all established in this generation. Alternatively, the Murder Dictator interaction can be used to remove an illegal dictator at any time, with the same tyranny and aggressive expansion costs as a usual assassination plus an additional cost of 30 stability. start falling and rising respectively. There are three different categories of actions which require senate approval, largely the same as those that impact approval: The senate will completely block an action if fewer than 30 senate seats support it, and will pass it without issue if there is at least 51 Senate support. 10 Scary "S#%t Your Stocking" Game Characters! They have a significant say in the government and when a ruler dies the new ruler will be elected from among the other clan chiefs, ensuring a rotation of power between the clans. Tooltip: The lure of plunder and wealth is enough to steel the resolve of even the most faint-hearted. Have an army moving on Briton and another on Germania with another on Dacia and I'm still only halfway on popularity with the plebs. Yeah I would suggest going for Carthage first, they are bigger and more agressive than Greece, not to mention Greece will be weakend by the Brutii and Macedonia. Centralization has a monthly base rate of change that is largely determined by the country's laws, and can also be changed through various events, such as dealing with the other clan chiefs. In principle, this is the same as the character's eldest child (after gender considerations) always inheriting, and then either immediately passing the throne on to their eldest child if they are already dead by the time of succession or passing back up to the parent the crown was inherited from if there are no living descendants.

If that is unavailable, go into the forests. As the Brutii and Scipii have done next to nothing and only have 3-5 provinces each, I haven't got many but I'm almost up to 7 in popularity with the people. The Brutii are huge. 2019, Decisions#Government_conversion_decisions, https://imperator.paradoxwikis.com/index.php?title=Government&oldid=16213, Play When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. As the succession value from normal sources are generally much lower in a tribe as opposed to a monarchy, succession value from other sources is particularly relevant in tribal elections. Legitimacy generally changes by a small amount from month to month, but can also be affected by various events and mission tasks. This article has been verified for the current version (2.0) of the game. The division of land and property in our capital remains muddled and impenetrable. Clan retinues are always led by and loyal to their clan chief, and cannot be merged with levies led by other clan chiefs (even if they come from the same region). Republics are defined first and foremost by the sharing of power between its citizens or upper class, depending on the type. You can do the same for for morale, fatigue, fog of war, etc. Yeah. when i played as gaul i went bankrupt in 4 turns, main enemies: carthage, decent, good launch point into egypt and possibly spain. As the clan chief of the ruling family is always the current ruler, who is not eligible to succeed him/herself, this means that the next ruler will always come from a different family compared to the current ruler. It follows, therefore, that such divine heritage can only be the property of a divine being. When sorting between the children of a single character, gender restrictions or preferences are applied first, followed by age; this means that, under Agnatic-Congatic (without gender equality), a son who is the 4th child (and his descendants) would be behind a son who is the 3rd child (and his descendants), but ahead of a daughter who is the 1st child (and her descendants). The next ruler is then the clan chief that has the highest total succession support. The way to do it, as has been said, is to get more provinces. Migratory Tribes, Settled Tribes, and Federated Tribes make up the great majority of the countries in Imperator. Espaol - Latinoamrica (Spanish - Latin America). Federated Tribes can also become Migratory Tribes, but the only way to form a Federated Tribe is through certain formable nation decisions. Tribal countries exist in all locations, from Europe to Arabia and the Caucasus to the interior of India and Tibet all the way to the Burmese border. How fast are you conquering the settlements? I've conquered all of Gaul and Germania and my senate support is very much lower than that of the other two families while my popular support is higher than the other two families. Times are changing and this land can no longer support our great tribe. According to their location, put your light infantry blocking the path of where they would go after the walls break through. There is a neighbouring country that is not an. Many actions and events, as well as completing faction objectives, can also immediately change faction approval. There is an unowned territory in the capital region or any region neighbouring the capital region, If the current country has a territory with at least. Monarchies are common throughout the east, from the many realms of the Diadochi to the Indian dynasties spanning its north and south, as well as the smaller states of Sogdiana and the Tarim Basin and the ancient kingdoms of Nubia and Ethiopia. i mean to attack rome oh and does the level of the Arena Help? Next, use all of your swordsmen to attack after the enemy hits the spearmen. Every ruler term, each faction will have its own objective or agenda that it wishes to have passed. There is however no direct way to change the centralization value, using political influence or money for instance; it is only adjusted as a result of your actions and over time. I think the faster you do it, the more popular support you gain. An Autocratic Monarchy can reform into one of the more advanced monarchy types (Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy). You just need to have patience. Notably, senate influence is significantly decreased for commanders and governors, which means that assigning those offices to powerful members of a faction can be a good way to significantly decrease the power of a disapproving faction and swing the Senate in the government's favour. They approve of actions that reduce the influence of the Optimates, and disagree with any moves to cement the control of the upper class. This interaction can boost the capabilities of our appointed Governors, and can be only be used once every 10 years. Electing faction member as the gives a particular countrywide bonus depending on the faction, but the ruling faction will also expect to have its objectives fulfilled during the term, which may have severe consequences if their agenda is not passed. They approve of changes made for the established greater families and elite, and hold a deep disdain for any would be populist upstart. A Settled or Federated Tribe may enact the. All Monarchical governments except for Autocratic monarchies and Dictatorships can become an Imperial Cult. However, depending on the dictator's faction, popularity, traits, and the country's size, the dictator may decide to retain their powers anyways and extend their dictatorship and ruler term beyond its normal limit, with temporary penalties to province loyalty and tyranny. Top 10 Most Disappointing Video Game Sequels. just behind. The table below shows examples. All rights reserved. Mild-mannered duffer: A harmless silly old duffer, extremely careful in his manners and not really aware of what's going on. Tooltip: Summons a selection of our most prestigious senators to consider a focus for our next conquest. Similarly, the second son and all of his descendants would be favoured over any siblings of the ruler or their descendants. To migrate is to let go of any old specialized roles they may have had in their original location. All trademarks are property of their respective owners in the US and other countries. Rome: Total War DiscussionModerated by Terikel Grayhair, General Sajaru, Awesome Eagle, [This message has been edited by jedibob5 (edited 09-18-2010 @ 11:18 PM). The ruling faction will expect to have its objectives completed during while in government, and if their objective has not yet been met and the country has at least 50 Senate approval they will eventually pass their demands through the Senate anyways, forcing the country to choose between accepting the fulfillment of the objective or using the consular veto to stop it and lose 50 approval from the ruling faction. If the Senate asks you blockade a port, etc., you can go blockade it for the last turn and not have to do it for the entire five. Note: This procedure involves editing a game file; create a backup copy of the file before proceeding.

Notably, their aggressive expansion office is weaker than in republics or monarchies, which is compensated for by a stronger national tax modifier. The number of characters that prefer another successor than the current heir to succeed (discussed in further detail below). Tooltip: [SCOPE.GetRootScope.GetCountry.GetPrimaryCulture.GetName] ways have safeguarded the development of our nation for aeons. Im already like near the end of my current (scippi) campaign And im pretty sure Brutti is going to win in my next one should i Straight out Do julli (and brutti's) job and run straight into gual and greece and conquer? There are also various indirect ways, such as Holding Games, that increase popularity and therefore indirectly legitimacy. National tribesmen happiness: +8% like is it better if i have an amphitheater or a coliseum Instead of a plain old arena? For each point of positive legitimacy (above 0), the country will get: For each point of negative legitimacy, the country will get: Legitimacy is gained from acting as a good monarch, most importantly: Legitimacy is reduced by anything that threatens popular support for the monarchy, most importantly: To help increase legitimacy, there is a government action to Strengthen Legitimacy, which gives a monthly legitimacy increase of +0.05 for 5 years at a cost of 10 political influence and a monthly increase of +0.02 tyranny while the modifier is running. Any army that has more migration cohorts than there are pops in its current location can settle in that location. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Has the Settled Tribe or Federated Tribe government type, If the government type is Settled Tribe, lose, Does not have any armies with migrant cohorts, Has not started reforming the Tribe in the last, Has the Autocratic Monarchy, Stratocratic Monarchy, Aristocratic Monarchy, or Theocratic Monarchy government type, If the country has the Stratocratic Monarchy, Aristocratic Monarchy, or Theocratic Monarchy government type, lose, Has the Autocratic Monarchy, Stratocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type, If the country has the Stratocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type, lose, Has the Autocratic Monarchy, Aristocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type, If the country has the Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type, lose, Has the Autocratic Monarchy, Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type, Has the Democratic Republic, Aristocratic Republic, Theocratic Republic, or Oligarchic Republic government type, If the country is an Oligarchic Republic and has the, If the country is a Theocratic Republic and has the, If the country has the Aristocratic Republic, Theocratic Republic, or Oligarchic Republic government type, lose, Has the Democratic Republic, Aristocratic Republic, Theocratic Republic, or Plutocratic Republic government type, If the country is a Democratic Republic and has the, If the country has the Aristocratic Republic, Theocratic Republic, or Plutocratic Republic government type, lose, Has the Democratic Republic, Oligarchic Republic, Theocratic Republic, or Plutocratic Republic government type, If the country has the Oligarchic Republic, Theocratic Republic, or Plutocratic Republic government type, lose, Has the Democratic Republic, Oligarchic Republic, Aristocratic Republic, or Plutocratic Republic government type, If the country has the Oligarchic Republic, Aristocratic Republic, or Plutocratic Republic government type, lose. Really? Top Black Friday Deals: Pandemic Edition! Only clan chiefs at the time of succession are eligible to be elected. The ability to rule clearly runs in the family. Rome has a special set of factions replacing the general ones if it is a republic, each one generally corresponding to one of the standard factions but with different modifiers and a somewhat different set of objectives. The country will lose an additional 20 stability, along with the normal hit from a succession, and each pretender will begin assembling an army of as many loyal troops as they can afford. Tooltip: Your ruler can gain extra popularity from competing in the games. Interactive corporate website, Will only fire for a smaller, weaker, neighbouring country, and requires that it become a. As the extended dictatorship proceeds, the dictator will eventually push for the enacting the Princeps Civitas or Lifetime Elections law, essentially making them dictator for life if accepted. The Senate loves me b/c I do most of their missions but that stuff is easy though a bit bothersome as it screws with my diplomacy. Questions, Paradox "A wise man speaks because he has something to say; a fool because he has to say something" - Plato. If between 30 and 51 senators back the action, it can be forced through at the cost of around +0.67 tyranny for each point of support less than 51 (to a maximum of 14 tyranny), which can quickly become debilitatingly high if actions are forced through too often. Since retinue troops are always loyal to their clan chief, these armies will contribute significantly to their clan chief's power base and succession value as long as they are raised, which can have a significant impact on the loyalty of clan chiefs as well as the outcome of tribal elections during wartime as they will always be a significant portion of the army. and masses pop. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Migrating will turn up to 20 of the pops in the territory into special Migrant Cohorts of light infantry, with each pop becoming a single cohort.

Constitutionalizing the inherent superiority of those who have, versus those who do not have; will ensure that [COUNTRY.GetName] maintains a prosperous government. Do you like video games more now or sometime in the past? Every adult character in a republic is part of one of the republic's factions based on which faction they have the highest conviction for, and each faction has a leader, generally the most prominent character that supports that faction. I have about 15 provinces right now. A character's claim to the throne, including which characters are designated as the primary heir and the pretenders, is determined by his or her succession value.