channel divinity 5e paladin wikidot


Also at 3rd level, you can expend a use of your Channel Divinity to fuel your spells. You can take the Dash or Disengage action as a bonus action. View wiki source for this page without editing. Change takes time. Through the pursuit of these enigmatic ends, one can both uncover those who hide their dark deeds in shadow to be judged, and find the path to becoming something great. See pages that link to and include this page. View and manage file attachments for this page. Choose one of the following options. Notify administrators if there is objectionable content in this page. Courage. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Change the name (also URL address, possibly the category) of the page. View wiki source for this page without editing. You gain oath spells at the paladin levels listed. Spell save DC = 8 + your proficiency bonus + your Charisma modifier, Spell attack modifier = your proficiency bonus + your Charisma modifier. Check out how this page has evolved in the past. Click here to edit contents of this page.

Unless otherwise stated, the content of this page is licensed under. Watch headings for an "edit" link when available. Click here to toggle editing of individual sections of the page (if possible). Oath spells don't count against the number of spells you can prepare each day. Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.

Notify administrators if there is objectionable content in this page. Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically. At 20th level, you learn to channel the spirits of historic sea captains to briefly become a paragon of heroic adventure. View/set parent page (used for creating breadcrumbs and structured layout). This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest. The Oath of the Open Sea calls to seafaring warriors, swashbuckling sailors, and traveling guardians who seek the thrill of a limitless horizon. Tools: None You gain oath spells at the paladin levels listed. View and manage file attachments for this page. You can use your action to gain the following benefits for 1 hour: This effect ends early if you are incapacitated or die. Douse the Flame of Hope. You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. Creatures that are already grappled or restrained when they enter the aura can spend 5 feet of movement to automatically escape unless they are bound by magic restraints. View/set parent page (used for creating breadcrumbs and structured layout). Beginning at 15th level, you are always under the effects of a Protection from Evil and Good spell. The tenets of the Oath of the Ancients have been preserved for uncounted centuries. Each Channel Divinity option provided by your oath explains how to use it. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. At 15th level, you can call on the force of crashing waters as a reaction whenever a creature moves into or out of your reach. Unless otherwise stated, the content of this page is licensed under, Tecnologias para uso no desenvolver jogos. Show mercy to your foes, but temper it with wisdom. You regain expended uses when you finish a long rest. If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. At the start of each of your turns, you regain 10 hit points. Its four central principles are simple. Append content without editing the whole page source. Once you use this ability, you can't use it again until you finish a long rest. You gain oath spells at the paladin levels listed. At 18th level, the range of this aura increases to 30 feet. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. Starting at 7th level, you constantly emanate a menacing aura while youre not incapacitated. Click here to edit contents of this page. Your blade must be forever sharp and your mind keen to survive what lies beyond. Creative Commons Attribution-ShareAlike 3.0 License. Watch headings for an "edit" link when available. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). On a successful save, the creature can't be banished by this feature for 24 hours. You are blessed with an otherworldly presence, gaining advantage on all Charisma checks. Watch headings for an "edit" link when available. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to paladins. To embrace this fluidity is to be ready for any challenge. If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll. At 20th level, you gain the ability to harness extraordinary martial prowess. Weapons: Simple weapons, martial weapons Face hardships with courage, and encourage your allies to face them with you. Whenever you or a creature you can see within 30 feet of you succeeds on an Intelligence, a Wisdom, or a Charisma saving throw, you can use your reaction to deal 2d8 + your Charisma modifier force damage to the creature that forced the saving throw. If you want to discuss contents of this page - this is the easiest way to do it. Preserve Your Own Light. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one. At 18th level, the range of this aura increases to 30 feet. You gain access to these spells at the levels specified in the oath description. They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world. Hone the Body. Check out how this page has evolved in the past. Hit Points at 1st Level: 10 + your Constitution modifier When you take this oath at 3rd level, you gain the following two Channel Divinity options. All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. Notify administrators if there is objectionable content in this page. If you fail a saving throw, you can use your reaction to reroll it. Without loyalty, oaths and laws are meaningless. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute: Once you use this feature, you cant use it again until you finish a long rest. The tenets of the Oath of the Crown are often set by the sovereign to which their oath is sworn, but generally emphasize the following tenets. Challenges Are but Tests. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st, Armor: All armor, shields When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Discipline the Soul. View and manage file attachments for this page. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards.

As a paladin, you gain the following class features. Click here to toggle editing of individual sections of the page (if possible). Strive to be known by glorious deeds, not words. If you want to discuss contents of this page - this is the easiest way to do it. For 1 minute, you gain the following benefits: Once you use this feature, you can't use it again until you finish a long rest. The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice. Something does not work as expected? Those who defy it shall be punished as an example to all who might follow. At 20th level, as an action, you can emanate an aura of sunlight. View wiki source for this page without editing. Unless otherwise stated, the content of this page is licensed under, Tecnologias para uso no desenvolver jogos. Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Something does not work as expected? If you allow the light to die in your own heart, you can't preserve it in the world. Append content without editing the whole page source. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of your hit points remaining and you arent incapacitated. When you take the Attack action on your turn, you can make one additional attack as part of that action. Wikidot.com Terms of Service - what you can, what you should not etc. Starting at 2nd level, you adopt a particular style of fighting as your specialty. Click here to toggle editing of individual sections of the page (if possible). Click here to toggle editing of individual sections of the page (if possible). You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. Never fear to act, though caution is wise. Something does not work as expected? Notify administrators if there is objectionable content in this page. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. Append content without editing the whole page source. Wikidot.com Terms of Service - what you can, what you should not etc. Append content without editing the whole page source. You and friendly creatures within 10 feet of you have resistance to damage from spells. Find out what you can do. At 7th level, you emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects). It is not enough to merely defeat an enemy in battle. Thus, the Watchers hone their minds, spirits, and bodies to be the ultimate weapons against such threats. Notify administrators if there is objectionable content in this page. Explore the Uncharted. Your victory must be so overwhelming that your enemies will to fight is shattered forever. View and manage file attachments for this page. You start with the following equipment, in addition to the equipment granted by your background: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. Trust the Skies. Find out what you can do. Peace. On a failed save, the creature is magically banished to its native plane of existence if it's currently not there. Click here to edit contents of this page. Do as much good as possible while causing the least amount of harm.

Source: Mythic Odysseys of Theros, Tasha's Cauldron of Everything. General Wikidot.com documentation and help section. They train diligently and encourage their companions so they're all ready when destiny calls. A blade can end a life. Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Responsibility. Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. Where life flourishes, stand against the forces that would render it barren. You gain oath spells at the paladin levels listed. While redeemers are idealists, they are no fools. These knights are often most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Wikidot.com Terms of Service - what you can, what you should not etc. Law. Delight in song and laughter, in beauty and art. Your word is law. If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon's range. View wiki source for this page without editing. Click here to toggle editing of individual sections of the page (if possible). You shall rule until a stronger one arises. Starting at 7th level, you can shield your allies from harm at the cost of your own health. Creative Commons Attribution-ShareAlike 3.0 License, Keramiker - fabriker - stmplar och signaturer. A community of Star Wars Sims in Second Life. Creative Commons Attribution-ShareAlike 3.0 License. See pages that link to and include this page. Strength Above All. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. Unless otherwise stated, the content of this page is licensed under, Crowdsourced Transcription and Translation Project. The number of times you can use this feature is based on the level you've reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. Find out what you can do. A paladin who takes this oath has the tenets of conquest seared on the upper arm. Creative Commons Attribution-ShareAlike 3.0 License. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Change the name (also URL address, possibly the category) of the page. View/set parent page (used for creating breadcrumbs and structured layout). General Wikidot.com documentation and help section. Your oath allows you to channel divine energy to fuel magical effects. View wiki source for this page without editing. You can use a holy symbol as a spellcasting focus for your paladin spells. As a bonus action, you gain the following benefits for 1 minute: Once you use this feature, you cant use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again. Unearthed Arcana 35 - A Trio of Subclasses, Creative Commons Attribution-ShareAlike 3.0 License, Fighting Style, Spellcasting, Divine Smite, (a) a martial weapon and a shield or (b) two martial weapons, (a) five javelins or (b) any simple melee weapon, (a) a priest's pack or (b) an explorer's pack.

When you reach 15th level, you can turn defense into a sudden strike. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Never accept gifts or favors from fiends or those who truck with them. Find out what you can do. Innocence. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Loyalty. Honesty.

Treat others with fairness, and let your honorable deeds be an example to them.

Wisdom. Find out what you can do. Check out how this page has evolved in the past. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. If you want to discuss contents of this page - this is the easiest way to do it. Once you use this feature, you can't use it again until you finish a long rest. You have advantage on Wisdom saving throws, as do your allies within 30 feet of you. At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. Change the name (also URL address, possibly the category) of the page. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. The rumbling warnings of a coming storm. Creative Commons Attribution-ShareAlike 3.0 License. As normal, you can't increase an ability score above 20 using this feature. The world is filled with much mystery. Find out what you can do. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target's AC against that attack, potentially causing it to miss. Click here to toggle editing of individual sections of the page (if possible). You gain oath spells at the paladin levels listed. Check out how this page has evolved in the past. Watch headings for an "edit" link when available. Click here to toggle editing of individual sections of the page (if possible). Those who would exert their power to dominate others shall be smote. Your allies have advantage on death saving throws while within 30 feet of you. You gain oath spells at the paladin levels listed. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order's ranks. You gain oath spells at the paladin levels listed. The spells must be of a level for which you have spell slots. The paladins who swear this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. If you want to discuss contents of this page - this is the easiest way to do it. General Wikidot.com documentation and help section. Change the name (also URL address, possibly the category) of the page. You are the shield against the endless terrors that lie beyond the stars. If you want to discuss contents of this page - this is the easiest way to do it. If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest. General Wikidot.com documentation and help section. Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. Find out what you can do. Wikidot.com Terms of Service - what you can, what you should not etc. You regain all expended spell slots when you finish a long rest. You have a pool of healing power that replenishes when you take a long rest. Honor. Unless otherwise stated, the content of this page is licensed under, Old World of Darkness in the Emerald City, The Radiation Oncology Treatment Planning System Wiki. Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

Something does not work as expected? To a Watcher, keeping a healthy suspicion and awareness about one's surroundings is as natural as wearing armor in battle. Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. Unless otherwise stated, the content of this page is licensed under, Old World of Darkness in the Emerald City, The Radiation Oncology Treatment Planning System Wiki. Your word is your bond. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. At 15th level, you've learned how to chastise anyone who dares wield beguilements against you and your wards. When you take this oath at 3rd level, you gain the following two Channel Divinity options. It isnt enough for these paladins to establish order. Vigilance. Let the light of your joy and courage shine forth in all your deeds.

Such guardians believe in the natural beauty of the sea, often making offerings and prayers to entities or deities such as the Wildmother or the Stormlord who influence safe passage. Once you use this feature, you can't use it again until you finish a long rest. You gain oath spells at the paladin levels listed.

By 3rd level, the divine magic flowing through you makes you immune to disease.

Wikidot.com Terms of Service - what you can, what you should not etc. Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Aid others, protect the weak, and punish those who threaten them. Watch headings for an "edit" link when available. Click here to toggle editing of individual sections of the page (if possible). When you finish a long rest, you regain all expended uses. Saving Throws: Wisdom, Charisma When you take this oath at 3rd level, you gain the following two Channel Divinity options. Wikidot.com Terms of Service - what you can, what you should not etc. Click here to edit contents of this page. Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options. See pages that link to and include this page. Professional, drama-free dynamis since 2005! Nature is a source of portent and council that should be heeded. Shelter the Light. Be ever alert for their corruption. General Wikidot.com documentation and help section. You have advantage on Strength (Athletics) checks and you gain a climbing speed equal to your walking speed. As a bonus action, you gain the following benefits for 1 minute: Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again. Actions over Words. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. The creature takes 1d12 bludgeoning damage and must succeed on a Strength saving throw against your spell save DC or be knocked prone. When you use your Channel Divinity, you choose which option to use. Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. Diplomacy and understanding are the paths to long-lasting peace. Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Source: Tal'Dorei Campaign Setting Reborn. Watch headings for an "edit" link when available. Check out how this page has evolved in the past. See the Sacred Oath class feature for how Channel Divinity works. If you want to discuss contents of this page - this is the easiest way to do it. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack. Something does not work as expected? Discipline. They hold angels the perfect servants of good as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. View wiki source for this page without editing. Paladins who follow this path are known as redeemers. It is the mortar that holds the stones of civilization together, and it must be respected. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. See pages that link to and include this page. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). Some Channel Divinity effects require saving throws.