diablo 2 armor with enhanced damage


There are plenty of weapons with this enhancement and the unique weapons have even greater enhanced damages as well. Deletes all Private Messages Permabans Account Thanks. Most Enhanced Damage Enchantments go by a range, between a low and a high number on a certain item. by Ninja To Wed Oct 18, 2006 7:57 pm, Post Those are all my high decalsno Lo, Jah, Ber, Zodbasically I don't have any of the good ones. Maybe thats why I could only get so far in any of them now. Affect weapon damage.3. by Incompetent Thu Oct 19, 2006 11:23 pm, Post The only spells that look in need of a nerf IMO are the sorc's, should monster HPs be dropped. wands and staffs aren't so suggested for this, but swords and axes make a great threesome when it comes to enhanced damage. But resist lowering is more effective the higher the starting resistance. Where does it start and end?! Use the main. I tease over the theorycrafting stuff mainly because I used to enjoy it but these days i'm too busy( says the guy who is writing this and is home today ). Deletes all Profile Fields So, yes on the normal attack, yes on physical skills, no on throw damage, no on magic throw damage? 4x = 80% chance to hit. Affect the overall damage.2. Generally speaking, if you have an amazon with windforce, fortitude, pride/might merc using strafe, then (not counting on/off weapon IAS issues) you are most likely better off putting it in the windforce, since all the skill/off weapon ED is added together, but putting it in the bow will add to the weapon damage. Remove ads & support the site - Get PurePremium. If you have any questions or suggestions for the mod, please post them here. The Damage on the weapon will indicate a blue highlight when there is a damage enhancement applied onto it, showing a varied number. the more you have the more you do. Registering is quick & easy :) Enhanced Damage Jewels in Helms and Armor, RE: Enhanced Damage Jewels in Helms and Armor. Enhanced Damage is useful for any weapon that can deal plenty of damage. She is good, maybe too goodit is TOUGH to get 60k max physical damage (min damage is almost always far lower too), even tougher to get that 60k against multiple enemies, but it is straightforward for a sorc to be able to hurl a nice 60k-60k flaming rock of death with a bonus 10k+/sec area residual flame. If you put that in your weapon though, it would be treated as on-weapon ED%, and would result in the 240% total in your example. Weapons with Eth runes are no longer bugged as of 1.10 IIRC. Press question mark to learn the rest of the keyboard shortcuts. So you would get (60 + 8)*(1 + .75 + .25) for 136 dmg and not (60) * (1+.75+.25) +8 for 128. Where it says something like "75% enhanced damage" on the weapon and you put a 25% enhanced damage jewel in it the damage is now 100% enhanced. In other words, off-weapon ED isn't terribly useful. by Blinn Fri Oct 13, 2006 12:25 am, Post I am sure I will have some more questions and some stupid stuff. [quote=Blinn";p="291887"] If anything needs changing, I would say the regular Hell levels should be easier (the special areas are fine as murderous as they are for the most part).[/quote].

So a weapon that does 60 pts plus 75% now does 105. The Enhanced damage percentage applies to both Minimum and Maximum Damage on a Certain weapon, and the damage total depends on the min and max damage of the weapon and the percent enhancement. by Blinn Fri Oct 13, 2006 3:06 am, Post The bug with +min/max damage on non weapons is as follows. Moderators: Perfect Cell, Metropolis Man, tsuru, AlphA - The Real One, Post by Blinn Thu Oct 19, 2006 11:58 pm. both hands? by Ninja To Thu Oct 19, 2006 3:59 pm, Post harmony diablo2 ko tir diablo runeword ith sol diablowiki Since noticing this, my favorite Merc set has become the Achille's Set since the gloves can be Obsidian melded with huge amounts of ED%. Slain Bots Rest in Peace, List trades and earn trust Do not effect damage at all. Would that make a big difference, Orphan? If you put an Enhanced Damage Jewel into a weapon, it is only applied to that weapon. It will never always be the same, but of course, this only applies to all of the unique items on board up to v1.13 of Diablo 2 since magic items are varied by any trait. For example, the assassin's elemental chargeups are superficially similar in appearance to the sorc's, but the damage in reality is far far less. I didn't know if it was a special kind of damage or not.

For a better experience, please enable JavaScript in your browser before proceeding. [quote=Ninja To";p="291827"]Those are both good ideas, base dmg of weapons might be more reasonable, just because the hell mob nerf might make amp dmg too powerfull. These are the community's Diablo 2 archive forums going back two decades. No, Physical resist goes into the negative, just like the others. Permabans Email I have played original Diablo, Diablo II and Diablo III but never got into the tech aspect of the game. You must be a member of diablo2.io to like this, https://diablo2.io/post2259213.html?sid=6609d958d7303bf072b9328ce58e9bab#p2259213, https://diablo2.io/post2259796.html?sid=6609d958d7303bf072b9328ce58e9bab#p2259796, https://diablo2.io/post2259970.html?sid=6609d958d7303bf072b9328ce58e9bab#p2259970, Online mostly between the hours of 7pm to 12am EST ( US), https://diablo2.io/post2260047.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260047, https://diablo2.io/post2260078.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260078, https://diablo2.io/post2260367.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260367, https://diablo2.io/post2260413.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260413, https://diablo2.io/post2260465.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260465, https://diablo2.io/post2260482.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260482, https://diablo2.io/post2260487.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260487, https://diablo2.io/post2260524.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260524, https://diablo2.io/post2260538.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260538, https://diablo2.io/post2260586.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260586, https://diablo2.io/post2260651.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260651, https://diablo2.io/post2260667.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260667, https://diablo2.io/post2260797.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260797, https://diablo2.io/post2260803.html?sid=6609d958d7303bf072b9328ce58e9bab#p2260803, https://diablo2.io/post2262177.html?sid=6609d958d7303bf072b9328ce58e9bab#p2262177, Ad revenue helps keep the servers going and supports me, the site's creator :), making their offers on your trades invisible, Do we know the damage value of "Ignore target's Defense". by Incompetent Thu Oct 12, 2006 8:46 pm, Post Bookmark Pages & Posts by the panther Mon Oct 16, 2006 7:44 am, Post build have to wait and see. [quote=tsuru";p="291485"]I hadn't noticed this strange behavior, but found this is due to changing the "op" column of item_maxdamage_percent and item_mindamage_percent from "13" to "1". Attach Images 2x perf obsidian gloves) is doubled damage, +200% is tripled damage. For the longest time my best were 1 Ohm and 1 Sur, and then a few days ago I picked up a Cham decal. I've seen my fair share of good ES runes but decals is a completely different story. 9x = 90% chance to hit. https://diablo2.diablowiki.net/index.php?title=Enhanced_Damage&oldid=23034. Well other than off weapon ED% being so good, I don't really see any other problem with physical damage being too high. and I was so proud of my huge dmg barb with all that off weapon ED and 715% ED on the weapon itself. This gives 16.5 pts of AR/lvl. beast diablo rune runeword diablo2 um tir level mal hammers ber stats lum diablowiki by Incompetent Fri Oct 13, 2006 1:07 am, Post I'm not sure how it is calculated, but yes off-weapon ED% is giving some really high returns. If you put it in your Shield, Armor, or Helmet, it will be applied to any weapon you equip, including off-hand. Not everybody wants to or can put that kind of investment into a character, so for fairness the regular Hell levels should be balanced based on untwinked characters NOT having that kind of damage. It's a percentage of the base damage of your weapon that gets added to it. by tsuru Mon Oct 16, 2006 4:18 pm, Post A 60% AR bonus to an AR of 2000 (which was close to my case) gives a combined AR of 3200. [quote=Blinn";p="291111"] I've been hoping to make a fortitude armor for my bowazon for just that reason, but I haven't found a Lo decal yet. What does this affect? The str/dex bonus is actually the main reason why you feel so deceived the first time you equip a. Just a note, do remember that ed/max jewels that are not in the weapon are bugged, so while adding max/min damage is good when you have a lot of ed, min/max jewels work perfect only in weapons. by Brother Laz Thu Oct 19, 2006 3:08 pm, Post I think I got it. [/quote], [quote=Brother Laz";p="291829"][quote=Ninja To";p="291827"]Those are both good ideas, base dmg of weapons might be more reasonable, just because the hell mob nerf might make amp dmg too powerfull.[/quote]. Beat Diablo and if I remember correctly in Diablo II I only gpt to LVL 70.

It may not display this or other websites correctly. JavaScript is disabled. Does % Enhanced Damage jewels in helms and armor 1. They are purely for reference and cannot be posted in. armor duress ethereal sacred edef ed perfect archon plate ladder non east d2 runewords d2rpg name edam diablo itemnow Private Messaging To add on to krischan's example, here's a simple case scenario: So we all have +ed from skills and you suggest putting +min +max damage jewels on items.And it is better to put jewels in non-weapon cause it raises damage more. by Ninja To Thu Oct 19, 2006 7:41 pm, Post Let's say you have a level 20 jab, normally it does +42% damage. Do you prefer Eth rune on weapon?Is it worth. http://wiki.theamazonbasin.com/index.php/%25_Damage. Oh well, this might bring the sorc back to my fav. My barbarian had an AR of 7000. To the best of my knowledge, when a weapon has enhanced damage, it only applies to that weapon, not the other one if dual wielding and not anything that doesnt use weapon damage. my throw damage? I just want to clarify - if I have a helm with 30% enhanced damage, how does that apply to my weapon and my damage output? DIablo III I am stuck at around LVL 800 and can't get any farther. Well I actually have pretty {filtered} poor luck when it comes to rune decals. This can lead to ridiculous AR levels because it adds AFTER all other AR bonuses. Main hand? my lightning throw damage? Charms are another good way to get min/max damage. by Verbatim Fri Oct 13, 2006 10:06 pm, Post Diablo II Legacy Modding and Discussion, The Fury Within: Ancients & Awakening. Sorcs are far and away the queens of elemental damage. Of course, you don't get many more hits once your AR is more than 4x that of the monsters defense. For players with that kind of damage, the Special areas exist. Only physical damage will be affected by the ED. But what about other items with the enhanced damage affix? Information and updates for the Eastern Sun mod. Enhanced Damage is a very common Enchantment found on various items and charms in Diablo 2 that improves the minimum damage and maximum damage of a certain weapon. Also I love this community <3 lots of love, folks. by Brother Laz Wed Oct 18, 2006 7:48 pm, Post

This damage can be stacked up with Damage to Undead and Damage to Demons but it only stacks when your attacks are directed at those selected enemies. Use Drafts & Revisions Damage vs. Bots: 69 My impression was that if you had '+% Enhanced Damage' on an item other than your weapon, it worked like a skill bonus, eg if your weapon damage is 100 and your skill bonus is +500%, putting a +50% enhanced damage jewel in your armour would take your damage from 600 to 650. I assume that + to min/max damage apply BEFORE % dmg enhancement. Yes, physical resistance can go below zero, -100% is the limit, so your examples are correct. Deletes all Posts You are using an out of date browser. However, amp is less effective when resists are lower. Basically if it is directly on your weapon, i.e. These forum archives have been curated by the community bringing two decades of Diablo 2 knowledge to new players. Durability: 420 by Blinn Thu Oct 19, 2006 10:56 pm, Post Avatar & Profile customisation Drop 5 or 6 of these on the heads of conviction and lower resist affected monsters, and it seems almost unfair to nerf the Off-weapon ED% of the poor physical damage dealers. PureDiablo is now hosting these old Level up as you post That's 1200 AR bonus points! Discreet Notifications TL DR: Increases the damage you deal with your weapon. NOT 60*1.75*1.25 = 131. [D2R Non-Ladder] Annihilus (unidentified), [D2R Non-Ladder] Faith Grand Matron Bow - 3 Bow Skills - 2 All Skill & 15 Fanaticism, [D2R Non-Ladder] Raven Frost - +20 Dex & 200-239 AR, [D2R Non-Ladder] -5/+5 lightning level-up jewel Rainbow Facet, [D2R Non-Ladder] Nosferatu's Coil - 7% Life Leech, [D2R Non-Ladder] War Traveler - 50% Magic Find, [D2R Non-Ladder] 313 Poison Damage (over 11 Second) Small Charm, [D2R Non-Ladder] Amazon Hellfire Torch - 10-16 All Attributes, 10-16 All Resistance, [D2R Non-Ladder] Giant Skull - 2 Sockets - 25-29 Strength, [D2R Non-Ladder] -5/+5 lightning death jewel Rainbow Facet. Give and Receive Likes Thanks guys that makes a lot of sense to me now. It's been a while since I'd heard anyone talk about it (I'd almost forgotten it), but on-armor edmg is in a different phase of the damage equationnot sure what else fits in the same slot, or whether anything else does. This page was last edited on 25 July 2011, at 18:20. At any rate, if your character doesn't have any damage that falls in that phase then however much you get, you'll do that much more total damage. Deletes Signature by Verbatim Thu Oct 19, 2006 4:34 pm, Post [quote=Logger_120";p="291104"]i dont think there is a bug. So in the above example, if you had a rare jewel with 25% damage enhancement and +8 min damage it would apply the min dmg bonus and then the % bonus. Just after I found the helm, I imbued a Highlander blade and got the Fool's prefix as one of the mods. At least, I HOPE that's the way it works, because I have a rare jewel with just those properties. by Nameless Thu Oct 19, 2006 4:31 pm, Post IIRC it will break min damage, but if you remember differently, we should just wait and see if someone comes to the rescue with a link or something, Diablo 2 Theory and Statistics Forum Archive.

Maximum Damage and Minimum Damage enhancements permanently stack upon your enhanced damage. by Ninja To Thu Oct 19, 2006 2:55 pm, Post With the jewel it does 120. If you put the ED% jewel into your helm, it would simply be treated as off-weapon item-based ED% (similiar to that found on fortitude). The example you gave just confusesd me a bit. There is so much info available out there to help you play its insane. Yes, there is a difference. a superior weapon with +15% enhanced damage, you take your base damage, add that 15%, and then use this value as base for your skills that may give a +x% damage. Users browsing Forums: Ithanas, Lord-Jonty and 21 guests. This fix affects only physical attackers, so some universal improvement of physical attack would be ok to keep the balance between physical attackers and other builds. I've been hoping to make a fortitude armor for my bowazon for just that reason, but I haven't found a Lo decal yet. by Abcd123 Fri Oct 13, 2006 11:44 pm, Post by Ninja To Wed Oct 18, 2006 7:30 pm, Post

Also, for the OP, I just realized this may be important for you to know, based on the very general question: couldn't agree more. So +100% (e.g. Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. Create account, Could someone tell me what enhanced damage means? by Blinn Thu Oct 12, 2006 10:30 pm, Post Again Thanks everyone. by Logger_120 Fri Oct 13, 2006 12:16 am, Post In case it is not the weapon that gives that enhanced damage, i.e. by Incompetent Thu Oct 19, 2006 8:37 pm, Post Between Meteor, Frozen Orb, and Blizzard, she packs a huge punch that I have yet to come remotely close to with other spells or spell-like weapon attacks. Like Mana Stolen Per Hit and Life Stolen Per Hit, the higher the min and max damage and the percent enhancement, the better. According to the item that gives it, it is then used to calculate the final damage you do. I hadn't noticed this strange behavior, but found this is due to changing the "op" column of item_maxdamage_percent and item_mindamage_percent from "13" to "1". Vengeance can get nice damagefor a single target. It takes a HUGE investment in materials and time to get damage approaching the damage cap with most physical damage skills. The official subreddit for a fantastic Diablo II community server. [quote=tsuru";p="291775"]This fix affects only physical attackers, so some universal improvement of physical attack would be ok to keep the balance between physical attackers and other builds. Thanks to everyone who commented. Orphan just forgot to mention that the off-weapon %ed in his example is assumed to be 0% without the jewel :azn:. Socketing a 40% ED jewel into your helmet raises that number to +82%. Press J to jump to the feed. You must log in or register to reply here. Thanks. For example, if I have a javazon and I'm wearing said 30% eDamage helm, does it affect my basic attack damage? by tsuru Thu Oct 19, 2006 7:32 am, Post archives as requested by the community. by Logger_120 Thu Oct 12, 2006 9:14 pm, Post something else?