eve hurricane fleet issue pve fit


Irrational love of battleships. First is the Medium Auxiliary Nano Pump, which improves the repair output of the reppers. , , , 4/10. You might also want to try weird stuff like me and run the buffer artillery brawler. First off, Shotgun's advice is spot on even if it doesn't answer the specific question you asked. Despite the bonus to range, Autocannons are a weapon with very short range, so the additional utility of being able to shut off an MWD and the higher war disruption are better than the extended range of a Disruptor. Cardinal of Chaos Get it right and youll turn them to paste.

Until next time. Im going to go through each ship here in turn and talk a bit about some of the ways to use them in small gang and fleet situations. Second is a Medium Capacitor Booster II, for providing quick injections of power to keep the tackle, reps, and propulsion going. It doesnt do that crazy alpha damage, but 800 DPS from tracking bonused beams is cool, as is 37km Scorch from pulses. From a solo perspective ewar is always better as its binary. , , , . The Widow jammed me out and I spend the rest of the time laughing about the amount of overkill brought in for my poor little Hurricane as it blew up. Now I think the best use of the DNI is in a polarised setup. For nullseccer perspective, a Munnin hits for 3,000 on a good day. A full gank shield cane (7-800 dps not including drones) will kill most T1 pve tanks pretty damn quick especially off damage. Fast forward to now, when I was able to pick up two very cheap hulls just after having finished training for a Sleipnir I decided it was time. I couldnt really think of many other good ways to use the Harb Navy here so my final fit to show you is the polarised version. With some extra EHP to boot, it's a nice upgrade over the standard Hurricane, though the high price means older characters may be wanting to look into the higher DPS Sleipnir instead. I would recommend swapping a EANM for a gyrostab, and putting the resist charges in the command boost. This is really a Stratios with guns instead of drones, and like the strat, needs a quick end to fights. Stacking penalties makes them useless. I dont need to give you a fit for that its just Bulkheads all the way down except 2x gyros and the neuts. Sure, the dps the drones provide is lost but if you really need to control the field a bit better with a drone-control range web rather than 10kms without overheat. Its certainly becoming a bit more popular these days, but the massive damage out to 21km with an application bonus is still incredibly surprising for most people.

Minmatar Battlecruiser bonuses (per skill level):10% bonus to Medium Projectile Turret damage10% bonus to Medium Projectile Turret tracking speedRole Bonus:Can use one Command Burst module50% bonus to Command Burst area of effect range25% bonus to Medium Projectile Turret optimal range and falloff. This is enough damage to one or two shot most T2 frigates and destroyers. Perhaps this doctrine isnt as important in this day and age with Surgical Strike, but this fit at the very least serves as a great frigate/destroyer deterrent in any other shield fleet. .

Thats up to 910 DPS with heat and drones from around 30km away. I am not looking for PvP, i will run away as soon as i see another player, even in highsec. - , , . You might also want to do a regular armour tanked Brutix. If you have a set of implants for helping with armor reps, such as an Alkispacian set, they would find use here. Yeah, thats 44k EHP with an ancil rep. Great. In all honesty, I didnt think this would take me 8 hours to write either but here we are. Verdis deMosays 2 - 4. Navy battlecruisers in EVE are cool as hell. Truly, the best buffer brawling Hurricane Fleet Issue, though, is the hull tank one.

Low Slots (6): I got a little creative with the lows, forgoing a triplet of common staples. - ( , - ) .

Fly in a pair and you will get significant benefits from the extra links. : , . : Because when you are new to this game you have nothing, no ship, no isk and no skills. Youll be firing about 5,000 damage into most targets if you can hit them with artillery. So I made a mental note to do the Cane at some point in the future. And then we have the standard kiting railgun Brutix. Yep.

Repping 667 EHP/s in this meta just isnt enough for a brawling ship that only has 60k EHP. The second ship met an even more hilarious end. I would skip command boost Mid Slots (4): The mids slots are fairly textbook. Then simulate a few fittings from zkill to see what speed your talking if its a regular or oversized afterburner or micro warp drive for prop mod , as that dictates your engagement profile. If you get lucky then you recive 0 incoming dps. The reason this works is because it does 1,500 DPS with 15-22km webs (depending on your wallet), it has decent speed, and most importantly: nobody really realises what this fit can do. Sixth Empire ( 3/10, 4/10 - ).

No sub-article about Hurricane Fleet Issue roles or piloting tactics. Submit your own article to Imperium News here! 1. , . Looking at the fits I want to first present a pair of fits that work similarly to the Hurricane Fleet Issue. I recommend flying this as a way to learn resist holes in other ships. Theyre this awesome balance of attributes and they tend to pump out great DPS.

Every Cruiser, Battlecruiser and Battleship now warps faster than before. I dont see much to improve on the fit, in fact, it works in exactly the same way as the Harb Navy and Hurricane Fleet Issue.

, , . Beginning with my absolute favourite battlecruiser, the humble HFI. Now. , - . Shame really, all but two of the ewar drones are barely worth having in game. Armour plates and blasters. Basically, theyre like big destroyers. I decided to fight back, as I did not see a good way out. Find out how! , , "" - . The same tactic of using the ancil rep to patch holes still applies, it barely reps much at all so just pull back and repair without being too risky. - . I don't know how any rational person can think that anything I've said so far can come close to stacking up against a preemptive -you to any potential helpers.

The first roam I met a small gang anchored by a Harbinger. Why are you looking at all the ships in my hanger? You already know what the first fit is and its a hull tank. First is a Warp Scrambler. A set of 5 will reduce speed by less then 40%. As with all plans, this one did not last very long. , 4/10, , 1 4 , 10-15 - . Your typical engagement range is about 20-30km for approx 5-600 DPS. It wont do anything for you when theres a Brutix on your face. Nktergeoprostorov data na tchto webovch strnkch jsou poskytovna spolenost, Espaol-Latinoamrica (Latinskoamerick panltina), Portugus-Brasil (Brazilsk portugaltina). Implants: As with Bling, I dont feel implants are strictly necessary here.

zKillboard has detected that it has been embedded in an iframe. Eve online , 4/10 , ( ) (, , ). Five of the slots focus on the tank capabilities. It has been likened to the old Hurricane before the Retribution nerfs, with 8 high slots, 6 turrets and sufficient powergrid for two medium energy neutralizers. Otherwise, nice fit, and good to see a Cane out on field again, especially one as balls out as this.

I hope you enjoyed reading about my failings and that Ive inspired you to get out and try something different on occasion. For each level of Minmatar Battlecruiser, the Hurricane gets a bonus of 5% to both the damage and rate of fire of Medium Projectile Turrets. Eh. . . - . Scorch should give you enough range (27+8km) to remove hostile kiting ships, but tracking frigates might be problematic. Vechny ochrann znmky jsou vlastnictvm pslunch subjekt vUSA a dalch zemch. For the utility high, I opted for an Armored Command burst with Armor Energizing charges. Would you like to join the Imperium News staff? Keep on running and get them to chase you, youre looking to pop those juicy frigates as they fly into a 22.6km web. . The Harb Navy is notable in much the same way as the Hurricane Fleet Issue with good range and tracking bonuses. Rigs (3): The rig slots are identical to my other active armor fits, as the combination helps improve the tank capabilities greatly. With good skills, it comes out about the same, and increases dps noticably. Another point of note is that you should use a Rapid Deployment charge in the skirmish burst. Interesting idea with the neut drones, will have to give that a try at some point. Valve Corporation. ? = .

Bling: There really isnt a place I would recommend adding bling. This is opposite to the regular stacking penalties that you see on hardeners.

Either way, it has decent performance that gets better in a pair since you can go for one type of command burst each! It needs an info link (which can fit on the DNI with a fit modification), but it gets approx 117km range which rivals that of the fury missiles on a Cerb. Click here to view this embedded window properly, or just click anywhere below this dialog to view the iframe. , , . Fit with some arties, a good shield buffer, damage, maybe a nano or two. Turns out the Harbinger was using Polarized guns, and I melted. I started chipping away at the Legions armor and had made a small dent in it before the Covert Cynosural Field showed up on my overview. The ships bonuses dont really lend it to dramatic improvements by adding Faction or Deadspace mods. Sure, you can do something like a 1600mm beam fit for fleets, but this is super cool. HIDDEN LEAF VILLAGE NINJA AssAssIn SQUAD eSports, Heydieles IV - Moon 19 - Duvolle Laboratories Warehouse, Click here to view this embedded window properly. Use a sheild buffer cane (3-4 Gyrostabiliser, 1-2 Tracking Enhancer and DC in lows).

? Im showing the fit below with implants and Pyrolancea to demonstrate just how cool that Scorch is. I have a final fit which is dual rep, cap boosted, double mag stab etc. This combination provides both long-term steady tank with a burst of repping power near the beginning of an engagement. You are making a whole lot of assumptions there bud. I guess they cant tell the game to count by 5s when working out diminishing returns. In addition, the webbing drones lived up to their common usefulness and did nothing effective. Weirdly, I never hear anyone call it the HNI, only a Harb Navy. I selected to 200mm Vulcan AutoCannon II due to its combination of fitting requirements and damage output. Tank is similar to the HFI in that you really cant tank a whole lot. So naturally, the solution is to fit max bulkheads, right? Next is a Medium Nanobot Accelerator, which decreases the cycle time of the repairs.

Last are the two prop mods, a 50mn MWD for on-grid maneuverability and a Medium Micro Jump Drive for quick repositioning and escape. Press question mark to learn the rest of the keyboard shortcuts. Naval History enthusiast. Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. If you're going to criticize my posts for their tone, you should take a hard look at your original one first. .

For one, theres a kiting beam fit that you could use in solo PvP. , JavaScript . /r/EVE is a place to discuss internet spaceships, Press J to jump to the feed. It does, however, remain a great alternative that brings damage selection, improved application to small targets, and slightly higher DPS. It's because pve fits and pvp fits are vastly different. , , , . The last two bonuses deal with command bursts. Gooniversity head and KarmaFleet pilot. I had a cool cut-a-way of a Cane that I thought looked really nice as the header. Something you might not know about hull tanks is that they get better and better with more bulkheads. ? . The Hurricane Fleet Issue is a faction battlecruiser. I also would suggest a set of EV-600 drones instead of the SW, since the neuts dont stacking penalize themselves into oblivion, and the webs do. I wont be able to cover everything in just one article, but Ill try and encapture a mix of gameplay styles. This was followed closely by a Widow and a Sin. I will wait here while you run to the comments to roast me. After playing around with this fit, if I were to take a Hurricane out again I would likely start from a different place than here. Caldari State security missions, and because i wanted it and i found a cheap one. Here are the stats anyway: Minmatar Battlecruiser bonuses (per skill level):10% bonus to Medium Projectile Turret damage10% bonus to Medium Projectile Turret tracking speedRole Bonus:Can use one Command Burst module50% bonus to Command Burst area of effect range25% bonus to Medium Projectile Turret optimal range and falloff, Amarr Battlecruiser bonuses (per skill level):7.5% bonus to Medium Energy Turret tracking speed10% bonus to Medium Energy Turret damageRole Bonus:Can use one Command Burst module50% bonus to Command Burst area of effect range25% bonus to Medium Energy Turret optimal range and falloff, Caldari Battlecruiser bonuses (per skill level):10% bonus to Heavy Missile and Heavy Assault Missile damage5% bonus to Heavy Missile and Heavy Assault Missile explosion radiusRole Bonus:Can use one Command Burst module50% bonus to Command Burst area of effect range25% bonus to Missile velocity, Gallente Battlecruiser bonuses (per skill level):10% bonus to Medium Hybrid Turret damage7.5% bonus to Medium Hybrid Turret tracking speedRole Bonus:Can use one Command Burst module50% bonus to Command Burst area of effect range25% bonus to Medium Hybrid Turret optimal range and falloff. No utility Neut in the high slot while soloing? I was fortunate enough to have two copies of this fit to test out and both met untimely ends. So that didnt go well with the fitting sacrifices I had to make to get it on there. Someone in the comments mentioned that while I had the picture of a Cane, I was talking about the Hyperion. Im not saying that fleets should start using Drake Navies instead of Cerbs, the speed issue and lack of an Assault Damage Control are troublesome. You are unlikely going to fit the thing the same way for solo pve and small gang pvp. It has up to 1,374 DPS without implants or boosters and has great range for a polarised ship. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects. And why the Hurricane Fleet Issue?

, , , . Or block them with ISK and get a golden wreck too. Oversized ab prop with scram and web and high neut is the safest way to fly any ship that can fit that combo .

Together with your patronizing way of putting it forth, it makes it kind of hard to take you seriously. And for my third DNI (I dont know why I keep doing these in sets of three), why dont we take a look at heavy missiles? Let your voice be heard!