Works with spells. It contains all game genres and titles presented on the website. Path of Exile 3.12 Alternate Quality Passive Support Gems List. While a Unique Enemy is in your Presence. I played Doom 2, Red Alert 2 and, of course, The Sims. The total leech recovery rate (accounting for all instances of leech) can be calculated by. He is the author of Physician Stress: A Handbook for Coping. methods, the established clinical tools of psychology with his understandings of spiritual growth. Press question mark to learn the rest of the keyboard shortcuts. Leech cares about the damage taken by the enemy, not the amount of life removed. Multiple Leeches can occur simultaneously, up to a maximum rate), (You are on Low Life if you have 50% of your Maximum Life or less), (Only Damage from Hits can be Recouped, over 4 seconds following the Hit), (Leech Energy Shield instead of Life. Last edited by GreyLensman on Jul 11, 2020, 7:37:45 AM, Terms of Use, Privacy Notice and Cookies Notice. Dealt with {Weapons} What is Heros Journey in Diablo Immortal? Last edited by oldwolfsoul on Jul 11, 2020, 4:40:47 AM. Therefore at full life all instances are removed. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. adults and families for a wide variety of problems of living. There is no limit in number of active leech instances but the total sum of leech rate is instead limited to 20% of maximum life per second. Your email address will not be published. While a Pinnacle Atlas Boss is in your Presence. Path of Exile New League 3.19 Patch Release Date, Supported Skills deal 10% increased Fire Damage, Supported Skills deal 20% reduced Fire Damage, Supported Skills have 20% of Physical Damage Converted to Fire Damage, Supported Skills have 10% increased Attack Speed, Supported Skills have 10% increased Area of Effect, Supported Skills have +4 to Melee Strike Range, 10% chance for Projectiles Fired by Supported Skills to Return, Supported Skills have 10% reduced Mana Cost, Supported Skills have 1% reduced Mana Reserved, Supported Skills Deal 60% increased Damage when on Low Life, Supported Skills deal 10% increased Melee Damage against Bleeding Enemies, Supported Skills have 10% chance to Crush for 2 seconds on Hit, Supported Skills have 10% chance to refresh Bleeding Duration on Hit, Supported Skills deal 10% increased Physical Damage, Supported Attacks have 10% chance to cause Bleeding, Supported Skills Overwhelm 5% Physical Damage Reduction, Supported Skills deal 10% increased Burning Damage, Supported Skills have 20% increased Ignite Duration on Enemies, Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies, Supported Skills deal 10% increased Attack Damage, Supported Skills deal 60% increased Attack Damage, Supported Skills have 20% increased Cooldown Recovery Rate, Supported Skills deal 10% increased Damage, Supported Skills have 20% increased Skill Effect Duration, Supported Attacks deal 10% increased Damage with Bleeding, Supported Attacks have 20% increased Bleeding Duration, Supported Skills have 20% more Added Damage, Supported Skills deal 10% increased Cold Damage, Supported Skills have 10% of Cold Damage Converted to Fire Damage, Supported Skills deal 60% increased Damage with Poison, Supported Skills Leech 0.5% of Attack Damage Leeched as Life, Supported Skills deal 40% increased Damage with Hits and Ailments against Enemies that are on Full Life, 10% increased Elemental Damage with Attack Skills, Supported Skills have 5% chance to Freeze, Shock and Ignite, Supported Skills have 20% increased Stun Duration on Enemies, Supported Skills deal 2% increased Damage per Endurance Charge, Supported Skills deal 20% increased Damage if youve lost an Endurance Charge in the past 8 seconds, Supported Skills deal 60% increased Burning Damage, Supported Skills Destroy Ignited Corpses on Kill, Supported Skills have 20% reduced Attack Speed, Ancestrally Boosted Slams have 10% reduced Enemy Stun Threshold, Supported Skills have 4% increased Fortify Effect, Hits from Supported Skills Overwhelm 5% of Physical Damage Reduction while you have Fortify, Supported Skills have 40% increased Aura Area of Effect, Non-Curse Auras from Supported Skills have 5% increased Effect, Supported Skills have 100% increased Aura Area of Effect, Supported Skills have 10% increased Skill Effect Duration, Supported Skills have 20% reduced Mana Cost, Supported Skills have 20% increased Duration of Ailments on Enemies, Supported Skills have 20% increased Inspiration Charge Duration, Supported Skills have 20% increased Critical Strike Chance, Supported Skills deal 10% increased Projectile Damage, Supported Skills have 10% reduced Attack Speed, Supported Skills have 10% increased Projectile Speed, Supported Skills deal 10% increased Spell Damage, Supported Skills have 10% reduced Cast Speed, Supported Skills have 10% chance to Knock Enemies Back on hit, Supported Skills have 40% increased Knockback Distance, Supported Skills have 10% less Skill Effect Duration, Supported Skills have 10% increased Attack and Cast Speed, Bleeding inflicted by Supported Skills deals Damage 10% faster, +10 Life gained for each Enemy hit by Attacks from Supported Skills, Supported Skills deal 40% increased Damage when on Full Life, +2 Mana gained for each Enemy hit by Attacks from Supported Skills, Supported Skills deal 10% increased Damage while Leeching Life, Supported Skills have 100% increased Maximum Recovery per Life Leech, Supported Skill have 20% increased Effect of Maim, Supported Skills have 10% chance to inflict Bleeding on Maimed Enemies, Supported Skills deal 10% increased Melee Physical Damage, Supported Skills have +2 to Melee Strike Range, Supported Skills deal 20% increased Melee Damage, Supported Skills deal 40% more Damage to surrounding targets, Supported Skills have 20% increased Trap Trigger Area of Effect, Supported Skills can have up to 2 additional Traps placed at a time, Supported Skills have 4% chance to throw an additional Trap, Supported Skills deal 10% increased Area Damage, Supported Skills have 10% less Attack Speed, Supported Skills have 10% increased Attack Speed while you have at least 20 Rage, 20% chance to gain 1 Rage when you use Supported Skills, Ruthless Blows with Supported Skills deal 20% more Melee Damage, Supported Skills deal 10% increased Melee Damage, Supported Skills have 30% increased Stun Duration on Enemies, Supported Skills have 4% chance to double Stun Duration, Recover 1% of Life when you Stun an Enemy with Supported Skills, Supported Skills have 10% increased Warcry Speed, Supported Skills have 20% reduced Cooldown Recovery Rate, Supported Skills have minimum of 10 Power, Supported Skills have 20% of Physical Damage Converted to Cold Damage, Supported Skills have 20% increased Accuracy Rating, Supported Skills have +20% to Critical Strike Multiplier, Supported Skills deal 4% increased Attack damage per 1000 Accuracy Rating, Supported Skills deal 10% increased Trap Damage, Supported Skills have 20% increased Area of Effect, Supported Skills have 20% increased Projectile Speed, Supported Skills have 40% reduced Projectile Speed, Projectiles from Supported Skills Pierce 2 additional Targets, Projectiles Fired by Supported Skills have 100% increased Projectile spread, Supported Skills have 20% increased Blinding duration, Supported Skills have 10% chance to Blind enemies on hit, Supported Skills have 40% increased Critical Strike Chance against Blinded Enemies, Supported Skills have 5% reduced Enemy Block Chance, Supported Skills have 40% increased Overpowered Effect, Supported Skills have 20% increased Attack Critical Strike Chance, Supported Skills deal 20% more Attack Damage, Supported Skills have 60% increased Area of Effect while Dead, Supported Skills have +100% to Critical Strike Chance while Dead, Supported Skills have 60% increased Skill Effect Duration while Dead, Supported Skills have 20% increased Chaining range, Projectiles Fired by Supported Skills have 80% chance not to Pierce Enemies, Supported Skills have 20% chance to Cause Monsters to Flee, Supported Skills have 10% chance to gain a Power Charge when your Trap is triggered by an Enemy, 40% increased Effect of Combat Rush granted by Supported Skills, 20% increased Damage to Close Range Enemies, Supported Skills have 10% increased Trap Throwing Speed, Supported Skills have 40% reduced Trap Spread, Supported Skills have 10% chance to Freeze, Supported Skills have 20% increased Effect of Cold Ailments, Supported Skills deal 60% increased Damage with Hits against Enemies that are on Low Life, Recover 2% of Life when Supported Skills Cull an Enemy, Supported Skills deal 10% increased Damage over Time, Supported Skills deal 60% less Damage with Hits, Supported Skills have 10% increased Cooldown Recovery Rate, Projectiles have 60% chance to Return to you from final Target, Projectiles from Supported Skills have 20% chance for an additional Projectile when Forking, Projectiles from Supported Skills Pierce an additional Target, Projectiles Fired by Supported Skills have 20% increased Projectile spread, Supported Skills deal 20% increased Projectile Damage, 20% increased distance between Firing Points, Supported Skills have 30% increased Chill Duration on Enemies, Supported Skills have +20% chance to Freeze Enemies which are Chilled, Enemies Frozen by Supported Skills have -4% to Cold Resistance, Supported Skills deal 20% increased Damage with Hits against Frozen Enemies, Supported Skills deal 2% increased Damage per Frenzy Charge, Supported Skills have 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy, Supported Attacks have 10% increased Impale Effect, Supported Attacks have 10% chance to Impale Enemies on Hit, Supported Skills have 5% chance to inflict an additional Impale on Enemies they Impale, Supported Skills deal 10% increased Damage with Poison, Supported Skills have 4% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons, Supported Skills deal 20% increased Damage with Hits, Supported Skills deal 10% increased Damage while Leeching Mana, Supported Skills have 10% increased Damage for each 200 Mana you have Spent Recently, +4 Mana gained for each Enemy hit by Attacks from Supported Skills, 20% increased Effect of Elusive from Supported Skills, 100% increased Critical Strike Chance against Enemies on Full Life, Supported Skills have 20% increased Attack and Cast Speed during Onslaught, Projectiles from Supported Skills that have Pierced deal 40% increased Damage, Supported Skills have 20% chance to Poison on Hit, Poisons from Supported Skills deal Damage 10% faster, Supported Skills have 5% increased Cooldown Recovery Rate, Supported Skills have 10% reduced Cooldown Recovery Rate, Regenerate 1% of Life over 1 second when you use Supported Skills, Supported Skills deal 15% increased Projectile Damage, Supported Skills deal 10% increased Projectile Damage to nearby Enemies, Projectiles Fired by Supported Skills have 60% chance not to Pierce Enemies, Supported Skills have 5% increased Attack and Cast Speed, You and Enemies have 20% increased Movement Speed while inflicted with an Ailment from Supported Skills, Supported Skills have 10% increased Mine Throwing Speed, Supported Skills have 40% reduced Trap Duration, Supported Skills have 2% increased Mine Throwing Speed per Frenzy Charge, Supported Skills deal 2% increased Damage per Power Charge, Supported Skills have 10% chance to Poison on Hit, Supported Skills deal 20% increased Damage with Poison, Supported Skills have 10% increased Poison Duration, Poisons from Supported Skills deal Damage 5% faster, Supported Skills deal 10% increased Chaos Damage, Supported Skills have 5% increased Area of Effect, Supported Skills have 0.4% of Chaos Damage Leeched as Life, Supported Skills have a 20% Chance to apply an additional stack of Wither, Supported Skills Penetrate 5% Chaos Resistance, Supported Skills have 20% of Physical Damage Converted to Chaos Damage, Supported Skills deal 10% increased Lightning Damage, Supported Skills have 30% increased Critical Strike Chance, Supported Skills have 20% of Physical Damage Converted to Lightning Damage, Supported Skills have 10% increased Mana Cost, Supported Skills have base Mana Cost equal to 0% of Unreserved Maximum Mana, if that value is higher, Supported Skills have 40% increased Area of Effect, Supported Skills have 2% reduced Mana Reserved, Supported Skills have 20% reduced Mana Reserved, Mines from Supported Skills have 20% increased Detonation Speed, Supported Skills have 20% increased Chill Duration on Enemies, Supported Skills have 10% increased Effect of Chill on Enemies, 20% chance to Trigger Supported Spells when you are Stunned, or, Supported Channelling Skills deal 10% increased Damage, Supported Skills have 10% increased Effect of non-Damaging Ailments on Enemies, 10% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy, Supported Skills have 4% increased Projectile Speed per Frenzy Charge when used by a Mine, Ignites from Supported Skills deal Damage 5% faster, Supported Skills deal 20% increased Fire Damage, Supported Skills have 10% less Area of Effect, Supported Skills have 60% reduced Critical Strike Chance, Supported Skills have 10% chance for Damage with Hits to be Lucky, Supported Skills have 10% of Physical Damage Converted to Chaos Damage, Minions from Supported Skills have +2% to all maximum Elemental Resistances, Minions have 10% increased Area of Effect, Minions from Supported Skill Leech 0.4% of Elemental Damage as Life, Supported Skills deal 10% increased Elemental Damage, Supported Skills have a 20% Chance to Avoid Interruption from Stuns While Using this Skill, 10% increased Duration of Elemental Ailments on Enemies, Supported Skills deal 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy, Supported Skills deal 10% increased Damage while Leeching Energy Shield, Supported Skills deal 10% increased Damage while on Full Energy Shield, Supported Skills have 40% increased Maximum Recovery per Energy Shield Leech, Supported Skills have 10% increased Cast Speed, Ignites from Supported Skills deal Damage 10% faster, Minions from Supported Skills recover 1% of Life on Hit, Supported Skills have 10% increased Minion Movement Speed, Supported Skills have +5% to Critical Strike Multiplier, Supported Skills have 10% reduced Enemy Stun Threshold, Supported Skills have 10% chance to Ignite, Curse Skills have 40% reduced Skill Effect Duration, Supported Skills have +15% to Critical Strike Multiplier, Supported Skills have +30% to Damage over Time Multiplier for Ailments from Critical Strikes, Supported Skills have 10% chance to gain a Power Charge on Kill, Minions from Supported Skills take 20% reduced Fire Damage, Minions from Supported Skills take 10% of their Maximum Life as Fire Damage per second, Minions from Supported Skills deal 30% increased Burning Damage, Gain Infusion after Channelling a Supported Skill for -0.4 seconds, Infusion grants 0.5% of Life Regenerated per second, Supported Skills have 30% increased Shock Duration on Enemies, 4% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills, Lose Intensity 40% faster while movingLose Intensity 20% slower while moving, 10% increased Rarity of Items Dropped by Enemies Slain from Supported Skills, Supported Skills have 2% chance for Coin Shower on Kill, Supported Skills have 10% chance to Shock, Supported Skills have 20% increased Effect of Lightning Ailments, Minions from Supported Skills have 5% additional Physical Damage Reduction, Minions from Supported Skills deal 5% more Damage to Enemies that are Near you, Minions from Supported Skills have +8% Chance to Block Attack Damage, Supported Skills have 4% chance to throw up to 1 additional Mine, Supported Skills can have up to 4 additional Remote Mines placed at a time, Minions from Supported Skills deal 10% increased Damage, Minions from Supported Skills have 3% chance to deal Double Damage, Minions from Supported Skills deal 40% increased Damage with Ailments, Supported Skills have 15% increased Minion maximum Life, Minions from Supported Skills deal 20% increased Damage while on Full Life, Minions from Supported Skills have 20% increased Cooldown Recovery Rate, Supported Skills have 10% of Physical Damage Converted to Lightning Damage, Enemies Shocked by Supported Skills take 10% increased Physical Damage, Supported Skills have 20% chance to gain a Power Charge on Critical Strike, 10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions, Supported Skills have 5% increased Activation frequency, Supported Skills have 20% more Attached Duration, Supported Skills have 20% more Activation Frequency if 75% of Attached Duration expired, Supported Skills have 10% increased Duration of Ailments on Enemies, Supported Skills deal 20% increased Damage with Ailments, Supported Skills deal 30% increased Damage while you are affected by an Ailment, Supported Skills have 20% increased Cast Speed, Supported Skills have 50% increased Seal gain frequency while you are Channelling. Recovers until the instance expires or the character is at full life. Guides (452) Dr. Howell combines in his treatment Joseph B. Howell, Ph.D., LLC is a clinical psychologist who practices in Anniston, Alabama. I see no reason why not but it's hard to test. Reaching the max leech rate is quickly achieved when using an area of effect skill, a single hit that struck 10 enemies will result in 10 separate leech instances. It would be useful to know as the Reddit posts and forum posts on this seem to not be that clear. How exactly does it work? find a way to spread your essence drain and you "leech" like crazy. Leeching is a hit mechanic, so there is no way to leech with a dot. other more specific topics in psychology and spirituality. Elemental Penetration Support recipe:1x Replica Bitterdream1x lvl 20 Lightning Penetration Gem1x lvl 20 Cold Penetration Gem1x lvl 20 Fire Penetration Gem. Some leech types only work for attacks, others only works with elemental damage or all sources of physical damage. Cannot Recharge Energy Shield), (Leeched Mana is recovered over time. But you gain life when you use essence drain so it works kind of the same. If there is specialization it will be defined in the modifier. Energy Shield Recharge instead applies to Life), (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds), Total Recovery per second from Life Leech is doubled. Press Releases (132) Please contact the moderators of this subreddit if you have any questions or concerns. Dr. Howell also received in 1974, a Master of Arts in Religion from Yale Divinity School, where he Duration is based on the Cold Damage of the Hit). so i gues i have to figure out some other way to survive.
Since early childhood, I was fond of gaming. Whenever a character with some source of leech [[hits]] a monster a leech instance is created.
Since early childhood, I was fond of gaming. Whenever a character with some source of leech [[hits]] a monster a leech instance is created.