Simply type the URL of the video in the form below. Prerequisites: Inner Sight, Slow Missiles. It's cheap and adds a bit of damage to your attack when you proceed to higher skill levels. The damage dealt seems substantial, starting at 1 - 40 with the maximum damage increasing by eight points with each skill level. However, you won't want to add more than a single point here, as there are much better skills coming along down the road. It will be the best way for high-level Javazons to deal damage to multiple targets from a distance. The cost for this spell starts at eight mana and decreases by 0.2 or 0.3 mana for each skill point added. Impale will automatically quadruple the amount of damage you deal with a successful melee attack, making this one of the most valuable skills for a high-level Amazon. It does slow down as you add more points to it. Multiple Shot helps you save arrows by taking one arrow and splitting it into many. The original Lightning damage will be 1-40 at level one, with an additional four points to maximum damage with each Skill Point. Pierce affects your other skills as wellImmolation Arrow and Plague Javelin will suddenly pass through their intended targets. The explosion damage begins at 4-10 and increases by six additional damage to both maximum and minimum with each added skill point until it reaches 118-124 damage at level 20. You'll want to start adding points to this skill as soon as you get it because you're going to be using it for the majority of the time.
The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Prerequisite for Exploding Arrow. In addition to adding a small amount of Cold damage to your attack, Cold Arrow also has the added effect of slowing down your opponent for a short amount of time, similar to an attack with a bow gemmed with sapphires. Lightning Fury essentially turns your weapon into a Lightning bolt as soon as it's launched, then branching out into multiple Lightning bolts upon impact. Pick this up after completing the 13 points in Magic Arrow.. Available at character level 12. As you can imagine, dealing double damage is a massive benefit to the relatively weak Amazon.
This variation between Amazons makes it difficult to recommend specific stats for them. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. It won't hit anything if there's no enemy nearby, but in open areas, you can use this skill to fire across a few screens worth of distance and be sure that if there's anything out there, it's getting damaged. Two points will jump off of the target, with one additional bolt per skill level. 13 points seems weirdly specific, but it's all you will need to make this build shine. Poison Javelin imbues a thrown javelin with poison damage, increasing its damage over time. In this case, the durability of the weapon you wield will sharply drop off, beginning with a 50% hit with each attack and adding 1% to the durability penalty with each additional skill level. The damage inflicted by Jab is lower in the first few skill levels than it would be for a normal attack, but this changes after you add a few points. Prerequisites: Poison Javelin, Lightning Bolt, Plague Javelin. A spiritual descendent of the Rogue from Diablo I, the Amazon has the potential to be the most versatile and powerful character class in the game. You can click on the edge of the screen for a tight formation or closer to your character for a wider array of shots. Releasing Summer 2023. The difference between level 1 and level 5 is 26%, while it takes from level 5 to level 20 to rise another 26%. While the ability to freeze multiple enemies is often helpful, the freezing effect doesn't increase with more skill points, staying steady at 2 seconds. The next tier of Poison Javelin, Plague Javelin, leaves poison clouds in its wake and creates a large poison cloud wherever it impacts. She's pretty weak at lower skill levels, so you will want to spend a large number of points on her, probably up to the limit of 20. You might want to proof-read your comments before posting them. Like Magic Arrow, it's cheap and all, but you won't be using this one once you get better skills, so don't bother putting more than one point into it. Available at character level 24. Available at character level 24. However, once you get to Nightmare and Hell mode, it won't be easy to find exceptional Javelins. It has all new cinematic graphics that are significantly improved over the original Diablo 2 graphics, improved effects, and all sorts of new added changes. Put your very first point here, and then leave this skill alone until you have gotten 13 points into Magic Arrow. Prerequisites: Magic Arrow, Fire Arrow, Multiple Shot. Her defense and Attack Rating modifiers begin at +0% and increase by 5% per level. The Valkyrie's health begins at 362 and increases by 60 or 61 points per skill level, with a maximum of 1510 at level 20. The thing that makes Guided Arrow so great at higher levels is that the mana cost drops off, making it more cost-effective. The cost for this spell starts at 1.5 mana and drops by 0.1 Mana for each Skill Point added. The dodge chance hits 37% at level 5 and takes to level 20 to hit 56%. Prerequisites: Critical Strike, Penetrate. This skill doesn't draw on your arrow supply should be a non-factor, as arrows are pretty plentiful on dead monsters and very cheap in town. Valkyrie is perhaps the most critical skill for single-player Amazons to learn. The mana cost is also meager, starting at two and adding 0.2 or 0.3 for each level until it reaches a maximum of 6.7 at level 20. Available at character level 12. The sweet spot of this skill is around level 3, with a 16-second duration and a -54% to defense. Perhaps the best use for Freezing Arrow is as support for melee party members like the Barbarian or Paladin. The damage done by Charged Strike begins at 1-15, with both the minimum and maximum increasing by five points with each skill level.
It begins with a 16% chance to double your damage, with a rapidly diminishing rise in percentage as you add more points. Available at character level 12. The damage will also be negligible against monsters on Nightmare and Hell difficulties, so you'll probably want to wait for Lightning Fury at level 30. The freezing effect lasts for 2 seconds at the first level and increases by 0.2 seconds per skill point. Avoid acts much like Dodge, except that it gives you a slight chance to dodge an enemy ranged attack when you're standing still. With 13 points, Magic Arrow uses no mana whatsoever! Mana costs start out small with 1.5 mana per shot, and then go down as you level up. The dodge chance starts at 37% at level 5 and increases to 56% at level 20. Check out the latest Final Fantasy 16 trailer, highlighting combat, summons, story beats, and more! While this doesn't mean you should abandon this spell, you probably won't want to sink 20 points into it. She'll move in front of you to attack oncoming enemies, giving you a valuable diversion and allowing you to attack from a distance while they're busy with her. The duration of the decoy begins at 10 seconds and increases by five seconds with each additional skill point. It only affects one enemy at a time, though, unless you've invested in Pierce. Typically, an attack that's performed on your character while you're moving has a 100% chance of connecting. The Mana cost is a svelte three, though, so no Amazon should have a problem paying for this skill. Charged Strike enhances your melee attack with Lightning damage and releases three Charged Bolts that radiate from your position, striking any nearby enemies that happen to get in the way. The chance to dodge an attack begins at 24% and rises from there. The cost for this spell starts at nine mana and increases by one mana for each added skill point. In addition to all those great benefits, a Valkryie will come, at random, with a Cold, Fire, Lightning, Poison, or Howling-imbued weapon.
Available at character level 18; Prerequisites: Jab, Power Strike, Poison Javelin, Lightning Bolt. The level 15 Valkyrie will then remain with you until she dies. Most of the skills that Amazons use are more mana-expensive than those of the Barbarian, for example, so you'll want to supplement any Energy points with at least one column of Mana potions in your belt, and perhaps some items that add to Mana. This affects all Physical damage shots, including normal Attack shots, so pick this up first. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. The damage modifier begins at three extra damage and increases by two additional damage for each Skill Point added until it reaches 41 extra damage at level 20. Available at character level 18. The Attack Rating bonus begins at +25% and increases by seven percent with each skill level.
The chance to dodge an attack begins at 18% and rises from there. Monsters will attack the duplicate as long as it is closer to the enemy than the player.
Doing this will allow you to wear most suits of armor, so you'll be able to choose one that provides a large amount of protection for your character. You might even stretch your Strength out to 100, allowing you to wear any suits of armor that come your way. The damage modifier begins at +0% and increases by 20% per level. Simply browse for your screenshot using the form below. Once you start by putting your first point here, don't stop until it's maxed out. Available at character level 18. Available at character level 12. This gives some much-needed AoE to this build. Her mana cost begins at 29 and increases by four for each Skill Point.
Lightning Bolt turns a thrown Javelin into a blazing bolt of Lightning. Freezing Arrow is the most potent cold-based skill in the Bow and Crossbow tree. It allows Amazons to attack three times with their spear or Javelins at short range, but the attacks come much more quickly than they would with a standard attack. Finally, melee Amazons will be able to deal substantial amounts of damage to all the enemies around them without needing to attack them all individually.
Each of those bolts will deal 5-25 damage at the first level, with both minimum and maximum damage increased by 10 points per skill level. The cost for this spell starts at four mana and increases by 0.2 or 0.3 Mana for each skill point added. The main drawback is that the damage begins at a relatively low number for a level 30 skill, a mere 6-10 at level 1, and the cost can quickly become limiting. It's not impossible to have various magical items that can boost your Strength by 40 or more points, so don't worry too much about having to pass up armor until you advance to Nightmare difficulty. The defensive modifier for affected enemies begins at -46%. Fend is going to be the primary skill for a Spearazon build. The damage modifier begins at +0 damage and increases by one extra damage for each Skill Point added. 45 points is enough for most bows and items you'll want to equip in this level range. Prerequisites: Dodge, Avoid.
The cost for this spell starts at 19 mana and decreases by one with each skill level.