does thresh work on glaive melee


Rampage or swash should proc immediately if the player is juggling the interplay properly, Honestly I think my issue is that the melee doesnt feel like anything special. Can we have the exotic glaives get a separate charge system for their unique trait? If you need a refresher on crafting weapons, you can read it in our weapon crafting guide. First, play through the introductory mission, The Arrival. I dont think that the damage boost should apply to the melee, I would just expect it to buff the projectile. This will usually trigger off melee damage or kills. Im going to list a lot of possible options below. Kill Clip is a waste of a perk tho. The Forbes Worlds Most Influential CMOs List: 2022, Todays Quordle Clues And Answers For Friday, July 22, Todays Wordle #398 Hint And Answer: Friday, July 22nd Word Of The Day, Todays Heardle Answer And Clues For Friday, July 22, Naughty Dog Shows Off More Gorgeous The Last Of Us: Part I PS5 Remake Footage, Confirms A Bunch Of New Features. A few other perk combinations to consider: Lightweight Emitter, Light Mag, Impulse Amplifier, and Unrelenting Low-Impedance Windings, Light Mag, Grave Robber, and Unstoppable Force PvP perks and rolls to consider. For being a melee weapon it doesnt trigger a lot of melee based perks. Id just like to see more incentive to use the melee/more perks built around or tuned to it because right now it feels like an afterthought. Will The OnePlus 10T Emerge As A Top-Tier Gaming Phone? Therefore, Glaive in Destiny 2 does melee attacks without consuming any ammo, which counts as kinetic damage. Perks should apply to the melee attack from the glave. Glaives need a lot of love. Absolutely love how it pairs with the Glaive! As of this writing, you dont unlock enhanced perks permanently, so test out the normal perks first to see if you like them, then consider upgrading to their enhanced versions. For example, Enhanced Kill Clip increases the duration of the Kill Clip buff; Enhanced Thresh increases the amount of Super energy you gain from kills; and Enhanced Impulse Amplifier increases the weapons reload stat. both. The Glaive is an awesome weapon, and it is mercifully easy to acquire your first one as you play through the main campaign of The Witch Queen. Here is our basic recommendation for a PvE glaive: grave robber is another good option for the first row of perks, as it reloads your weapon from your ammo reserves when you get melee kills, including melee attacks with the Glaive. Next, simply put if an effect would trigger or affect normal melees then it should work on the Glaive. it feels weird when it doesnt. But sadly, no. The damage increase should be applied to both the projectile and the melee, and the glaive melee should trigger related perks, and also deal the related elemental damage bc rn it seems that it doesn't. i think having them apply after a 3 consecutive hit combo is a good tradeoff. Not building up stacks from melee attacks feels limiting & tips the scale towards one side. PvE melee damage for glaives aren't as great. Id like to see perks like rampage and the likes buff the melee damage of the glaive, Id also like to see exotic armour perks that are triggered by melee kill work with the glaive too. Otherwise were going to see a whole lot of glaives go straight in the bin as soon as next season rolls around. Select an Intrinsic.

I think that the focus on Glaive perks should be the melee part, and not the shooting part, thats all. This weapon combines fast-flowing melee strikes with powerful long-range attacks and a lifesaving shield ability.

I expected Subsistence to function with melee kills. Rampage, Frenzy, etc all need to work. Any damage boosting perks should affect the melee, and on exotic glaives melees should give shield energy for their perks, Swash is the main one for me,cause that's amazing a meele weapon with a meele perk makes sense to me. I feel the shield energy should fill with melee hits. Remember the shield goes down when you melee attacks so I dont see why melee attacks shouldnt get the benefits from perks like rampage or frenzy. Moves next to target, ignores zone of control, scales with current. Free access is provided to the 8 hour timeframe for this page. I feel that glaive melees should be able to ACTIVATE and BENEFIT FROM most if not all damage perks. Glaives let you seamlessly transition between melee and projectile, so having perks that only work in one half breaks that flow. Since these weapons can be crafted, you will first need to unlock perks by leveling up your weapon (using it in combat and in activities). I'm just not sure why the void part of it doesn't transfer to the Melee, it makes sense, Seems like a common point of confusion is the disconnect of the projectile vs the melee. Basically I put all the effort in to get an exotic glaive and I feel I'm barely able to use its ability. I don't know if I'd want the buffs to apply to the melee attacks, but it would be nice to proc things like kill clip off a melee kill. Make melee be elemental and let it be affected by damage buffs. Perhaps less than on projectile shots, but something. If Both works then great! Anything that increases weapon dmg should benefit the glaive melee. But it's gotta be one. You are able to assign four perks to this weapon. Be the first one to comment on this story. This account is already logged in to Trendsmap. Personally I seen the vidoc at beginning of season and glaives feel underwhelming. Melee Energy If we are keeping the shield and energy generation system, the glaive should gain at least some amount of energy on melee hits and kills. Given the aggressive playstyle required, I don't think it would be OP for the melee to proc and benefit from damage perks. so clearly that applies to the melee swipe. For Swash in particular, I feel like a melee is a melee and should proc, even if it's the Glaive melee, and especially because the Glaive melee *overwrites your melee*. Im sure you could provide the feedback they looking for. When you complete this mission, you will be sent to The Enclave to talk to Ikora Rey.

Just treat glaive melee like you would a sword light attack. When glaives were revealed, I was honestly hoping for a sort of longer range sword that we could carry in the special slot. As one would expect from a bladed pole-arm, it is very strong in melee combat. And most always deal either elemental or energy damage and when these dont function the same always it adds confusion. You can return to the Relic at any time to change the Intrinsic and Perks assigned to your Glaive by selecting the Reshape option from the Relics menu. Reading it I would expect it to do both. Brrrroadly, since I view the glaive melee as a replacement for our uncharged melee, anything that triggers off/modifies THAT should apply. Introduced in The Witch Queen expansion, glaives are incredibly unique because you can use them to melee, to shoot projectiles, and to block incoming damage. Subscribe to my free weekly content round-up newsletter, God Rolls. Just feels off when you see this bladed weapon, and yet only a handful of the perks actually interact with the "blade" part. Glaives are relatively new to the Destiny 2 sandbox, where the weapon type is loosely based on a player's approach to melee combat from a safe range. Sometimes I hit and no damage comes off until my next shot. Id say give it x5 Swash when you get a melee kill with the glaive and have the damage apply to both the melee attack and the projectile. Personally I think it causes confusion on what the Glaive melee really counts as (a melee or a weapon attack), and I'd actually prefer the latter. unstoppable force becomes a great option if you plan to use a more defensive playstyle in PvP and take advantage of the glaives shield. Most guns when a buff is applied have it on all forms of damage. Not by much so it wont break the game. Just saying, I am hoping we see a big glaive buff section in the patch preview next week. In this Destiny 2 guide, well go over how to get the first glaive you have access to, The Enigma, and what perks to consider in both PvE and PvP. Follow this author to improve your content experience. Heres our baseline recommendation for a PvE glaive: Haft: Lightweight Emitter (reload) or Ballistic Tuning (range), Perk 2: Frenzy Grave Robber is another good option for the first perk row, as it reloads your weapon from your ammo reserves when you get melee kills, including melee attacks with the Glaive.

A void Glaive melee kill should count as a void kill. Weve denoted the required level in the list below. Approach it, and a tutorial will guide you through the following steps: This will shape (craft) The Enigma, your very first Glaive. Upgrade your lifestyleDigital Trends helps readers keep tabs on the fast-paced world of tech with all the latest news, fun product reviews, insightful editorials, and one-of-a-kind sneak peeks. If youre building out The Enigma for PvP, youre going to want to spec into range, or shield duration, or a balance of the two. Highlight the purple box to the far right, and either hold click or long-press your selection button. It's not a problem that it doesn't, but I would appreciate if the tool tip reflected that. The perk pool Listed here is every perk that you can put on The Enigma. The Glaive sits in your secondary weapon slot and is extremely useful. Its not clear what does and doesnt work and its a pain point for sure. Another perk combination to consider using would be: Auxiliary Reserves, Light Mag, Threat Detector, Unstoppable Force, #Destiny #Guide #crafted #perks #Enigma #Legendary #glaive, Email ca bn s khng c hin th cng khai. The launch of Destiny 2: The Witch Queen, has introduced a slew of new mechanics, abilities, and weapons to the Destiny universe. Not a perk/trait feedback bit, but I would like to see the glaive gain shield power from melee attacks (at a reduced amount) vs only from projectile kills. i rolled vorpal on my lubraes ruin and i can feel it does more damage than my enigma. However, weapon damage buffs such as Rampage and Kill Clip should not benefit from Glaive melee kills. Honestly, some of the least used perks on swords would be much more popular on glaives. And speaking of suppressing glaive, that mod is going away at the end of the season, which is going to make glaives even less viable than before. Glaive seemed like it could be that reason. If youre building The Enigma for PvP, youll want to specify range, or shield duration, or a balance of the two. Destiny 2 is about to drop a big sandbox patch on us for next season, with some notes to come next week during the TWAB, and hopefully theres going to be something in there about glaives, and how theyre getting buffed, because theyre already actually been nerfed at least once this season with changes to suppressing glaive.

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