diablo 2 werebear block


You can cast Cyclone Armor, Hurricane or Armageddon while in Werebear form. virtually no avid wolf player ever uses a shield. I personally never had that issue. View full history. A level 9 Fanat aura breaks SO many framerates on a werebear. This is, in essence, the form of choice for Druids who wish to tank for their comrades, while still being able to do some damage. You will still be swinging your sword or shooting your bow but it will appear as if you're hitting them in Werewolf or Werebear form. Contact me or anyone else on the News team. Transformation takes 16 frames (0.64 second) with the transformation itself taking place in the fourteenth frame. This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude. any suggestions? Enter the URL for the tweet you want to embed. Honestly, if they made Fire Claws do splash damage thatd be pretty awesome. This page was last edited on 24 September 2021, at 07:52. + Attack Rating, Defense Rating, Block Chance. This process takes no more than a few hours and we'll Yeah I dont think we need passive block skills, however it would be useful if the current block frames were all bumped up by 1 frame. It's really just a graphical change. The original AS formula for wereforms existed to account for the fact that Druid has godawful attack frames.

Now that was a good use of the other hand heh. I find Ribcracker or Beast to be the best for them. You can search for No, my shapeshifters don't blow. Duration: 40 seconds Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. I MUST SURVIVE. Shields pose problems for Fury specifically, which is why everyone runs without one. Especially when one can easily get the same 2 handed damage out of a one handed weapon with proper gear set up. Ranged weapons will work but you'll have to move to melee range and use the ranged weapons like melee weapons. Character What is Twisted Essence of Suffering for?

Giving him a feeling of above human toughness. Thats it. 11:07AM How do I open the mercenary inventory? 2022 GIANT BOMB, A RED VENTURES COMPANY. For me, it's either a good Ribcracker or Azurewrath nothing even comes close. While it may not look like you would have the ability to do so, your abilities of blocking attacks with a shield are not hindered. I think I'm gonna go hp just cause I'm not worried speed just survival. Werebears would pretty easily hit 3 frame animations on Fireclaw. I question your experience with the class. Resurrected what? Find any Diablo news? 2022 GAMESPOT, A RED VENTURES COMPANY. I like the idea of making it convert physical to fire also, but are there any current skills in the game with mechanics like that? (this has been done in other long living mods btw). any Giant Bomb content. Nothing else. on 06/12/22 I've been playing Diablo 2 modded the past 10 days. You can make the bear as tough as you like but that still wont give him the ability to attack multiple targets.

My thought here is that Shapeshifters prefer 2h weapons and the Defense% is something that plays into Shield users more because of higher total base defense being achievable with shields. So far the changes Ive made is going with the theme of Werewolf being more speed and damage. If I wanted to play a nature simulator I'd actually leave my house - DM. Hes still going to waddle around killing one monster at a time while actually powerful classes are blasting the whole screen at once. What they are doing is an utter waste of time and resources to fix issues that arent there. Maybe a bit of Integer Phys Reduction (but this can very quickly become insanely strong (again done in long living mods so it is highly tested, where the mod is a hell of a lot harder). Therefore anyone who does not will be punished because the designer will leave out some benefit the werewolf would otherwise receive. Do you even know how strong this is? If they improved the IBR via Werewolf to reach say 2 frames, people would probably start running with them more. If I had to make a guess, I assume its possible to link an explosion event to Fire Claws hit and make that explosion base its dmg off players weapon damage. Making block improvement part of the werewolf skill means you are balancing the skill based on the assumption that everyone will use a shield. 2022 Magic Find, Inc. All rights reserved. Shield yourself from damage cause by fire, cold, and lightning. Ive been looking at Werebear for a long time now Im am not 100% sure whats the best way to buff survivability. The likely result of boosting his toughness would be people making elemental or summoning bears, since bear melee is awful but increased toughness is useful for everyone. Rofl yeah all of that, man druid would be Op af with those changes especially in pvm, pvp too(at least a lot stronger in both play styles). Give Werewolf Faster Block Rate and Increased Block Rate as a passive. You will not gain the benefit of attacking from distances when using ranged weapons in Werewolf or Werebear from. (+Barb question). Buffing with a c/t/a and holy shield rune word would be cool. Azurewrath's only use is in the Werebear, where you can use it to reach phenomenal damage with a 5-frame attack. Giant Bomb users. Ammunition is not consumed while doing so. Another question - do you like the Enhanced Defense % stat or should it be replaced with something else? I am playing a summoning werebear and was wondering if i should go dex for the block or vit for the hp. Hell no to CB. The guys over there usually actually know what they're talking about. ??? Personally I think a small value of Max Resist could fit the Werebear well. Your druids must blow, hard. send you an email once approved. His abilities directly inspired many of the design choices of the druid class in World of Warcraft. This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude. it depends a lot on what you want to do with your druid; what you pick for dueling might be different from what you pick for a pvm character (and even mf/rusher vs baaler etc). appears in 2 games, Druid last edited by Might be kind of hard to do. For example, in werewolf form you need 86 FBR to get to 4 frame block which can only be achieved with a deflecting shield and shaels. As a side effect it gives early druid a similar AS to barbarian and paladin. He has the ability to transform, summon pets, and deal damage with elemental powers. Locking wolves into mandatory one handed weapon use sounds like a really bad idea. Can I upgrade my normal socketed armor and weapon? We are already the only melee types who habitually ignore shield use. Where Werewolf gives you attack speed and accuracy, Werebear gives you power and defense as well as more Life. It would also require you to have the resist to benefit, so it can be seen as somewhat of a stat thats there if you take advantage of it. Another thing that could work would be some sort of rune word with holy shield on it that could be used by any class. That preserves the original gameplay, instantly makes the skills grokkable, and plays nice with unified attack speed. ALL RIGHTS RESERVED. A Stormshield with a shael only gets to 5 frame block rate. Marino Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship, How to fix Werewolf and Werebear ias in 2.4. I can get 12.5 attacks per second. [FAQ] Bewegungs- und Animationsgeschwindigkeiten Teil 3: Sequenzanimationen, https://www.theamazonbasin.com/wiki/index.php?title=Werebear&oldid=65488. Is that any good? anyone remember in 1.10 when you could dual weild on a druid? Add Hunger as a new synergy for Maul and Fury - grants Crushing Blow, Fine with the synergy, but bears are already spread really thin. I would like to think that its okay to give Werebear form an extra defensive stat. And going into a duel without a shield will get you murdered. This would just turn us into another sword and board class.

A much cleaner solution is still to just give more available IAS on weapons, and to give sockets on a number of weapons. I am well into making the mod I talked about but I would like some suggestions. life is a sequence of tragedies, inconsistent only by fleeting. Add Cyclone Armor as a new synergy while in Werewolf or Werebear form - grants 1% elemental absorption and 2@ per point spent. This site works best with JavaScript enabled. Once cast, restricted to using the following active skills: Scrolls and Tomes of Identify and Town Portal, Passive skills can still be used (with the exception of, If lethal damage is applied, Werebear will return to human form with one remaining. While in Werewolf or Werebear form you will still use the damage from weapons or ranged weapons. Anyway, if you want good guides you can check out the strategy compendium at diabloii.net. From there if you want to make werebear endgame better give Maul +1 attack and/or fireclaws the first of fire treatment. And anyone knows that the slightest increase of Dexterity on a werewolf equals massive attack rating boosts. I need some help badly in two different aspects. But I see the point. Almost every suggestion you have made made the game like corralling carebears. What do you think fit best, or do you have another suggestion? Who cares?

Please enable JavaScript to get the best experience from this site. ^LOL at lycanthropes using a shield. It also preserves druids preference for 2H slow weapons. Mana Cost: 15 Just make it not require a billion hits to reach max threshold. The Beast Rune Word grants a level 3 Werebear to the user, regardless of class. Does magic find work if your necro minions or mercs kill the enemy? I havent made splash effect myself but seen it done in other mods. The conversion is easy to do. I don't see the sense in arguing that a 0% block rate is better than a 62% block rate. Bonus Life: 75%.

For werebears its even worse. This is the Power Version for a Shape Shifter. I generally like to use a shield on my wolves and 2 handers on my bears. Werebear being beefy and damage. Youre not locking them into using shields, youre giving them the option of using one without punishing them. Weapon Damage What wereforms need to do is set attack frames to roughly half of druid baseline. Give Werebear % Damage Reduction as a passive, % is WAY too strong. Since eIAS has a cap wereforms need to bypass it to get any decent attack rate out of the druid. You're browsing the GameFAQs Message Boards as a guest. The Druid is one of two characters that were added to Diablo II in the expansion pack. ALL RIGHTS RESERVED. thnx a lot, really helped.

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