veles labyrinth runes map


Decreased Rapid-Fire damage per burst by 20. Unchanged on Special and Heavy ammo weapons. Increased the charge rate of Solas Scar from 20 to 50 to match Temptations hook.

Graviton Lance: Catalyst changed from granting Hidden Hand to granting Vorpal Weapon and Turnabout.

Mods Icarus Grip: Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat. Weapon Crafting: Reduced the amount of time it takes to progress Deepsight mods. Doesnt benefit from the Season 15 or Season 17 Machin Gun PvE damage buffs. Nerfed Adaptive SMGs body damage to increase their body shot TTK by one bullet without impacting optimal. Ikelos: already did this in 600, but 13 14. Season of the Haunted Season of the Haunted is focused around the Nightmares of the past, The Leviathan ship, and the former Cabal emperor, Calus. Now also disables targets melee lunge for 1 second on hit. In addition to the glaive changes, there are a host of other balance improvements including general Exotic changes, a new airborne effectiveness stat, and more. Reduced recoil scalar variance between 0 and 100 stability: 100 stability: increased from 0.500 to 0.550 (i.e. The Last Word: Reduced mouse and keyboard recoil penalty from 33% to 22%. Precision angle threshold 0 at 0 stat, high at 100 stat. The airborne effectiveness stat comes from three sources: The weapons base airborne effectiveness stat, with ranges varying from 0 to 10 and to 0 to 30, depending on the weapon archetype. Perform an acrobatic leap, driving a Solar knife to the ground. A Season Pass exclusive Ghost projection has been added to the premium track (available at rank 45). Now causes Scorched targets to Ignite on hit. New charge time and damage per burst for all fusion rifle subfamilies: Increased damage falloff near distance by 0.75m. Weapon Crafting: All element currencies other than Neutral Elements have been removed. Lowered the amount of physics acceleration applied to targets by volatile detonations. Now applies 5 Scorch stacks to targets caught in each drones detonation.

1.3m at 100 range (~2.275m when ADS with a 15-zoom stat). A quick Throwing Knife option that deals moderate damage and causes you to become Radiant when you land a precision hit. Playlist weapons (Gambit, Crucible, and strike drops) now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor. Guardians will re-board The Leviathan and work alongside the Crown of Sorrow to stop Calus mysterious plot. Updated defeating combatants with Stasis bounty to include freeze assists. Titan Glaive, Edge of Action: players now gain a Void overshield from entering the bubble. Rumble: Time limit has been increased from 8 minutes to 10. Acrobats Dodge (new ability): Perform an acrobatic leap, driving a Solar knife to the ground. Reduced recoil scalar variance between 0 and 100 stability: 0 stability: unchanged at 0.750. This is a big weapon system change; well be monitoring how it rolls out and adjusting as needed. Throwing Hammer: Now applies Cure (in addition to refunding the melee cost) when picked up if the Hammer struck a target. So I was running the Veles Labyrinth lost sector in the Cosmodrome to work on some seasonal challenges, and I noticed that in the maze section of the lost sector there are Hive runes in some places. Showdown: Each rounds target score has been increased to 15 from 10.

Standardized a set of buffs and debuffs aligned to the Solar damage type used across your subclass, weapons, and armor: Hovering over Aspects, Fragments, or abilities on the Solar subclass screen now displays a tooltip flyout detailing any relevant status effects. The game mode is also temporarily changing to Rift, a beloved capture the flag-type mode from the original Destiny.

Experience and Bright Dust continue to use smaller icons. Damage scalar reduced to compensate for expected increased uptime: Now 20% increased ability damage to combatants per stack, down from 30%.

Increased ammo picked up per Special ammo brick from 18 to 30. A Season Pass exclusive Ghost projection has been added to the premium track (available at rank 45).

We dont believe this will result in a noticeable player-facing difference in volatile behavior or efficacy outside of edge cases with Volatile Rounds or Controlled Demolition but will be keeping an eye on this going forward.

Overall damage vs Champions are roughly doubled (even more compared to shooting an un-stunned unstoppable Champion). Season 17 entitlement updates (Seasonal Silver Bundle, Season Pass, The Witch Queen Dungeon Key): The Witch Queen Dungeon Key (which includes both S17 and S19 dungeons) will immediately be granted to players who own or purchase The Witch Queen Deluxe Edition or upgrade the already-owned copy to Deluxe. Nerfed Adaptive SMGs body damage to increase their body shot TTK by one bullet without impacting optimal. Fixed an issue where volatile detonations could be applied to a single target immediately rather than going on the intended 1-second cooldown. Increased damage by 40% against PvE enemies (20% vs bosses). Spread of projectiles increased to reduce instances of multiple projectiles hitting players. Changed sending one of each type of Blocker bounty to sending Blockers of any size (with more progress given for sending bigger Blockers). Fixed an issue where The Butler RS/2 Rocket Launcher is rewarded to a new Guardian after starting the New Light campaign a second time. Abilities Solar Subclasses: Reworked to fit the Subclass 3.0 system, in particular: Solar subclasses now use the Aspect and Fragment system used by Stasis and Void. The bonus range from the Masterwork has been rolled into the base stats of the weapon. Increased precision multiplier from 1.35 to 1.44. Deadshot Golden Gun has 4 seconds increased duration (+33%). Sword: Fixed several inconsistencies in stat display between different Swords (this has no gameplay impact). In addition, Radiant-defeating targets with your equipped Throwing Knife refunds your melee energy. Increased the amount of time added to your Void Overshields duration when you defeat a target with a melee attack. Localization The voice actor for Eris Morns Italian dialogue has been recast. Note: where an enhanced perk exists and an adjustment is needed, its been adjusted in the same way. Now only activates if the player is capable of picking up the ammo brick. This wont change the optimal time to kill (TTK) in PvP but will reduce the number of crits required. Trials Capture Zone and Freelance are no longer referred to as Labs.. Added a new bounty for defeating Blockers. Solar 3.0, Image: Bungie The third class in the new Stasis system and the second revamped Light subclass, Solar 3.0 will let players burn and explode their way through The Leviathan and the rest of the world in Destiny 2. Damage falloff far distance remains 40m regardless of the range stat. Precision: 0.780s, 280 damage. Reduced damage falloff far distance. Rapid-Fire: 0.500s, 245 damage. Mayhem: Increased the score target to 200 from 150. Removed veteran player Void 3.0 tutorial. This includes final blows and assists when progressing through this bounty.

Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat. Fixed an issue where kills from the weapon with this perk could sometimes activate the perk if stowed quickly. Seasonal Challenges with unique items or upgrades now show those rewards with large icons. Now applies 20 Scorch stacks to targets hit by secondary seekers. Seasonal Challenges with unique items or upgrades now show those rewards with large icons. Precision angle threshold 0 at 0 stat, high at 100 stat. Starting in Season 17, all playlist weapons from Beyond Light and later will drop with the appropriate Origin Trait. Reduced the number of wins needed for the Gold Coins gilded Triumph for the Dredgen Seal from 50 to 30. Playlist weapons (Gambit, Crucible, and strike drops) now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor. Mayhem: Time limit has been reduced from 8 to 7 minutes. Holding the trigger will now fire all missiles in a continuous burst, tapping will fire 5-round bursts. Knives can now track targets more predictably at very close and very far ranges. Activity streaks for Crucible, Vanguard, Xrs Strange Favor, and Gambit no longer reset when you enter a non-ritual activity. Titan Glaive, Edge of Action: players now gain a Void overshield from entering the bubble. Xrs Treasure Hoard and Dares of Eternity Fixed a bug that would cause a flashing effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way. Exotic weapons typically get a higher stat than Legendary weapons in that archetype. Changed poison damage type from burn to poison. In order to make this easier, players will need to build into airborne. Fixed an exploit that allowed players to break out of playable spaces with glaive and Mask of Bakris equipped. Press question mark to learn the rest of the keyboard shortcuts. The voice actor for Eris Morns Italian dialogue has been recast. Now 6 seconds bonus duration, up from 2 seconds. Increased projectile speed dependent on the range stat: At 100 stat: increased from 80 to 100 m/s. New PVP map and Iron Banner rework After years, Bungie is finally getting another Crucible map, set on Savathuns Throne World. Exotic armor that revolves around being airborne, or works on specific weapons, grants a bonus or penalty that is usually in the -50 to +40 range. Additional abilities may be unlocked by purchasing them from Ikora in the Tower and completing meditation: Super Ability: Deadshot Golden Gun (6-shot variant). Damage falloff far distance remains 40m regardless of the range stat. The Alacrity origin trait now activates when it is supposed to, no longer impacting players that are in a fireteam. This is specifically to reduce the number of one-hit kills in PvP (e.g., Le Monarque or a High-Impact Sniper with High-Impact Reserves + High-Energy Fire or an Empowering Rift). What this means overall is that players will get fewer misses due to randomness from the accuracy cone while airborne, but reliance on aiming is much higher at low stat. After landing ten light attack hits, now automatically spawns a Heavy attack cyclone at the targets location. The hip-fire detonation also applies Scorch to targets. Warlock Glaive, Edge of Intent: increased speed and acceleration of the healing turret projectiles. This means that, in general, if you want good airborne effectiveness (i.e., 80 stat), you should pick a weapon with a high stat, put Icarus Grip on it, and either equip an Exotic armor piece that helps, or run a subclass Aspect or Fragment. Cleaned up Audio settings for voice chat on non-PC platforms: Voice Settings: Remove console voice chat settings for Blended, Headset Only, Speakers Only. Glaive: Increased melee damage versus PvE enemies (except for bosses and vehicles) by 25%. Now apply Scorch to targets rather than a generic Solar burn effect. Increased fire recovery scalar from 0.415 to 0.7 (i.e., doesnt fire as fast with the perk active). Reduced spread angle scale from 1.1 to 1.075 (i.e., widens the spread a little less). Solar Grenade: Now applies 20 Scorch stacks to targets on initial detonation and 14 Scorch stacks per second to targets in the lingering damage volume instead of a generic Solar burn effect. 1m at 0 range (~1.35m when ADS with a 15-zoom stat). Removed the PvE damage penalty. Added a small delay before detonation on Champions, mini-bosses, and bosses. The voice actor for Eris Morns Italian dialogue has been recast. Now shatters into explosive secondary projectiles as default behavior.

Increased precision multiplier from 1.35 to 1.44. Added a small delay before detonation on Champions, mini-bosses, and bosses. The Stability weapon stat now grants flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% depending on the weapon archetype.

All Exotics that shipped before the Forsaken expansion release now have their kill trackers visible by default. Global Reduced the tier-1 damage bonus from 20% to 15% when going up against other players. The airborne effectiveness stat comes from three sources: Weapon: The weapons base airborne effectiveness stat, with ranges varying from 0 to 10 and to 0 to 30, depending on the weapon archetype. Lord of Wolves is like a Shotgun but has some custom tuning, so it needed some adjustments to keep pace with the last couple of Shotgun changes: Reduced damage falloff start and end by 25%. Now refunds a Golden Gun round when you cause a target to Ignite while your Super is active, rather than on any kill. All Primary weapons have their airborne accuracy penalty removed (i.e., theyre just as accurate airborne as groundedyour bullets go where youre aiming). Compulsive Reloader: Increased reload stat buff from +40 to +50. Vendor buttons leading to abilities now show a checkmark to signify all abilities have been acquired from subclass tree. Added a small amount of airborne tolerance when casting a rift to reduce instances of the cast sequence terminating early while on uneven terrain. Grenades Healing Grenade (NEW): Releases a wave of benevolent Solar Light on impact with targets or the environment that Cures allies and creates a blessing that grants Restoration on pickup. Nightstalker Trappers Ambush: Landing detonation now counts as melee damage and will trigger perks like Echo of Exchange and Melee Wellmaker.

Increased melee damage versus PvE enemies (except for bosses and vehicles) by 25%. Now causes Scorched targets to Ignite on hit. Increased chance to return ammo on a miss from 20% to 35% on Primary ammo weapons. The hip-fire detonation also applies Scorch to targets. Perform an acrobatic leap, driving a Solar knife to the ground. Better events Solstice of Heroes will now just be known as Solstice, and will come with a new twist on the European Aerial Zone, Bonfire Bash. Crucible private matches will now default to match mode settings in Playlists. Fixed several issues affecting the runes in the Veles Labyrinth Lost Sector in the Cosmodrome. Increased High-Impact damage per burst by 10. There are also new missions called Sever, which take place deep inside the underbelly. Updated the names and descriptions for some vendor engrams. Xenophage: Reverted the Season 15 change (which reduced the rate of fire to 100RPM). The Archers Tempo perk from the catalyst now has increased effect (just on this weapon). He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday. Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat. For players who do not own The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key can be purchased a la carte from the Eververse store immediately upon 4.1.0 release, or via the Duality dungeon node or Hawthorne vendor when the dungeon launches. For the complete Bungie patch notes, scroll down. Damage scalar increased against PVE combatants by 25%. The Sunspot created by Loreley Splendor Helm now when casting your Barricade or while at critical health has improved Restoration effects. A new Triumph and Seal has been added to ring in a new era of Iron Banner. Full Choke: Increased spread angle scale from 0.95 to 0.9625 (i.e., narrows the spread a little less). Now sends out a streak of flames on impact as default behavior. Base cooldown increased from 105s to 121s. Reduced poison tick damage vs players by 25%. He will still reappear with new gifts from the Nine when he returns at his regularly scheduled time on Friday. Reduced energy drain speed while shielded by 30%. Marksman (3-shot variant): Now deals increased damage while Radiant. Reworked to fit the Subclass 3.0 system, in particular: Solar subclasses now use the Aspect and Fragment system used by Stasis and Void. Dive to the ground and create a burst of Solar Light that Cures yourself and nearby allies. Reduced damage of each individual projectile from 35hp to 30hp. Subclasses you have not acquired are available after finishing the A Guardian Rises questline and talking with Ikora Rey during the A Spark of Hope quest. Vendor buttons leading to abilities now show a checkmark to signify all abilities have been acquired from subclass tree. Mayhem: Super kills now reward players with 3 points instead of 2. Playlist weapons (Gambit, Crucible, and strike drops) now have a chance to roll with extra traits in one or both columns, increasing with number of rank resets with that vendor. Increased range stat bonus from +20 to +25. If this is 0, you must pinpoint aim exactly at the head to get the headshot, otherwise youll get a body shot even if your aim assist cone overlaps with the head. Hip-fire projectile no longer tracks, but arcs similar to a Grenade Launcher have a larger detonation size than ADS. Note: where an enhanced perk exists and an adjustment is needed, its been adjusted in the same way. This controls how easy it is to get headshots while airborne. Arbalest: Reduced damage vs Champions by 25% (will still break barriers in one hit). Weapon Crafting: Reduced the amount of time it takes to progress Deepsight mods. Knife Trick: Now applies 20 Scorch stacks per knife rather than a generic Solar burn effect. A new Triumph and Seal has been added to ring in a new era of Iron Banner. Neutral Elements have been renamed to Resonant Elements.

New Hunter characters will start with Solar subclass abilities intended to be more friendly and appealing to new players. This does not affect the number of Strange Coins earned from Lightning Round chests. Nezarecs Sin: +20, with Void weapons only. Hasnt Riven gone through enough? Learn more about Rift and its future. Dares of Eternity: Fixed an issue that could result in the Pinnacle reward for completing the weekly activity challenge to result in duplicates more often than intended. Dares of Eternity: Fixed an issue that could result in the Pinnacle reward for completing the weekly activity challenge to result in duplicates more often than intended. This is a big weapon system change; well be monitoring how it rolls out and adjusting as needed. I did another run of the lost sector and recorded it here for evidence. Identity theft is not a joke, Jim. The Stability weapon stat now grants flinch resistance in addition to its other effects, with a maximum flinch resistance of 10% to 25% depending on the weapon archetype. Damage changed to be more of an even split between impact and detonation, and increased damage across the board by ~50%. Weapon Crafting: PvP kills will generate slightly more weapon level progression. Fixed an issue where the incorrect names for Champions in the Warden of Nothing strike would appear. Increased PVE damage vs. PVE combatants by 25%. Now applies 10 Scorch stacks to targets hit by each wave.

Titan Sunbreaker Hammer of Sol: Now shatters into explosive secondary projectiles as default behavior. Now players must bank 100 Motes as a team, versus the previous 25 Motes banked per player. Helm of Saint-14 Starless Night now applies to this bubble as it does for Ward of Dawn. News, reviews, previews, hardware reviews, videos, and more! Reduced time between bursts when in missile mode. General Void Invisibility: Radar ping loop now begins after 5 seconds of invisibility, up from 3. Weapons: Glaive projectile speed has been increased. For players who do not own The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key can be purchased a la carte from the Eververse store immediately upon 4.1.0 release, or via the Duality dungeon node or Hawthorne vendor when the dungeon launches. We dont believe this will result in a noticeable player-facing difference in volatile behavior or efficacy outside of edge cases with Volatile Rounds or Controlled Demolition but will be keeping an eye on this going forward. Xenophage and Grand Overture do not receive the bonus damage against bosses. Radar ping loop now begins after 5 seconds of invisibility, up from 3. Hand Cannon: Precision Frame Hand Cannons Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat. Adept Icarus: Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat and +5 handling. Bounties and tokens have been removed from Iron Banner. The Whisper of Hedrons Stasis Fragment: +20. In addition to the glaive changes, there are a host of other balance improvements including general Exotic changes, a new airborne effectiveness stat, and more. Hasnt Riven gone through enough? Lion Rampant: +100, only while hip-firing. 100 stability: increased from 0.500 to 0.550 (i.e. New Hunter characters will start with the reworked Solar 3.0 subclass. Thanks. Reduced stow, ready, and aim-down-sights times by 10%, i.e., all Snipers are now snappier. Bounties and tokens have been removed from Iron Banner. While Heat Rises is active, you are granted Restoration while diving, and deal damage to and Scorch nearby enemies on landing. The Alacrity origin trait now activates when it is supposed to, no longer impacting players that are in a fireteam. This will allow it to work as intended on some other subfamilies, not just High-Impacts. Phoenix Dive (NEW): Dive to the ground and create a burst of Solar Light that Cures yourself and nearby allies. Peregrine Greaves: +10. Completing challenges and donning Iron Banner gear, including Iron Banner armor ornaments in place of swapping out armor, earns an additional buff when ranking up that Iron Banner reputation. Reduced duration from 7s to 6s, added a timer to the buff text. Not only are Guardians getting another subclass rework with Solar 3.0, but old events like Iron Banner and Solstice of Heroes are seeing reworks as well. Fixed rocket damage scalar by ROF so it applies to impact and detonation damage and increased the difference from 5% to 10%. For a complete breakdown, check out our massive novel-length TWAB from a previous week, For the full changes made to how airborne gameplay works, please check out the full breakdown. Deprecated the Practice Makes Perfect subclass node perk. Lightweight Knife (new melee): A quick Throwing Knife option that deals moderate damage and causes you to become Radiant when you land a precision hit. The Huckleberry: Increased zoom stat from 13 to 15. Increased aim-down-sights (ADS) projectile speed to 9999 (i.e., this projectile is now hitscan). Weapon Crafting: PvP kills will generate slightly more weapon level progression. Thermite Grenade: Now applies 10 Scorch stacks to targets hit by each wave. Spread of projectiles increased to reduce instances of multiple projectiles hitting players. Iron Banner is also getting a major update, bringing Lord Saladin in-line with the games other vendors and making the loot more grindable. Elimination: Each round will now last 90 seconds, reduced from the previous 120-second marker. Added a 0.95x reload animation scalar. Destiny 2: Season of the Haunted is here, and with it comes a massive list of changes in the form of patch notes. Power Bands have been increased for the new Season: The Character Power Boost has been increased to 1510 with the new Soft Cap. Power level advantages are now disabled in Iron Banner. Adagio: Reduced the damage bonus for Shotguns from 30% to 20%. While the theme of the dungeon is still a mystery, we do know itll be the most rewarding dungeon to date, with a host of Legendary weapons, a new armor set, and some cosmetic items. Deprecated the Guiding Flame and Igniting Touch melee abilities, and the Divine Protection and Everlasting Fire subclass node perks. Season Pass Going forward, Catalyst Quest Boosts acquirable from the Season Pass will apply to all active Season Pass Exotic catalyst quests. Sunspots now apply Scorch (in addition to dealing damage) to targets that pass through. Garden of Salvation: Fixed an issue where players could continuously spawn combatants in one of the sides of the Sanctified Mind encounter. While Heat Rises is active, you are granted Restoration while diving, and deal damage to and Scorch nearby enemies on landing. Reworked the Knock Em Down subclass node perk: Now passively grants additional bonuses to your Solar Supers: Marksman Golden Gun has 15% additional damage resistance and 4 seconds increased duration (+33%). Fixed a bug that caused the Only One Ascends medal to be improperly awarded on capturing a zone. Fusion Rifle: Reduced damage falloff near distance. Dares of Eternity: Fixed an issue that could result in the Pinnacle reward for completing the weekly activity challenge to result in duplicates more often than intended. Added a new bounty for defeating invaders as a fireteam. Note: this change was also previously applied to the Titan Barricade ability with the launch of The Witch Queen. Fixed an issue where new characters would start with other subclasses unlocked when deleting a veteran character. Learn more about Rift and its future here.

Hammer Strike: No longer weakens targets.

Fixed an issue where The Butler RS/2 Rocket Launcher is rewarded to a new Guardian after starting the New Light campaign a second time. Note: this change was also previously applied to the Titan Barricade ability with the launch of The Witch Queen. Reduced damage vs Champions by 25% (will still break barriers in one hit). Peacekeepers: +40 on SMGs only. Now applies 20 Scorch stacks to targets hit by secondary seekers. When you get to the end you will need to take out some mobs, climb some stairs, and then jump a gap to get to the far side of the cavern. Deprecated the Mortar Blast melee ability and the Explosive Pyre and Tempered Metal subclass node perks. Complete matches of Trials of Osiris to earn reputation with Saint-14. Now increases the damage your Scorch effects deal. Increase Trace Rifle buff against non-red bar combatants to a total of 20% over live. Lorentz Driver: Reduced body shot damage against players by 20%. Increased damage falloff near distance by 1.5m.

Power level advantages are now disabled in Iron Banner. The hip-fire detonation also applies Scorch to targets. Trials Capture Zone and Freelance are no longer referred to as Labs.. Increased ammo picked up per Special ammo brick from 18 to 30. Submachine Gun (SMG): Increased damage falloff near distance by 1.5m. Reduced spread angle scale from 1.1 to 1.075 (i.e., widens the spread a little less). The third class in the new Stasis system and the second revamped Light subclass, Solar 3.0 will let players burn and explode their way through The Leviathan and the rest of the world in Destiny 2. Reduced the damage bonus for Shotguns from 30% to 20%. Increased Lightweight (450RPM) Pulse Rifle damage per bullet from 15 to 16 (with a 1.65x precision scalar this will increase precision damage from 24.75 to 26.4). Vow of the Disciple: Fixed an issue where players could get out of environment near the Caretaker encounter. Increased spread angle scale from 0.95 to 0.9625 (i.e., narrows the spread a little less). This wont change the optimal time to kill (TTK) in PvP but will reduce the number of crits required. Fighting Lion: Reverted the Season 15 breech Grenade Launcher blast radius reduction, but just for Fighting Lion, by increasing blast radius by 0.4m. If you want the best possible airborne effectiveness, youll generally have to go all in on all three: weapon, Exotic armor, and subclass. This controls how easy it is to get headshots while airborne. Power and Progression Power Bands have been increased for the new Season: Hard Cap: 1570 (up from 1560) The Character Power Boost has been increased to 1510 with the new Soft Cap. Quality-of-life update to Gambit bounties: Added new bounty for collecting Heavy ammo. Increased consistency of tracking strength. A quick Throwing Knife option that deals moderate damage and causes you to become Radiant when you land a precision hit. Holding the trigger will now fire all missiles in a continuous burst, tapping will fire 5-round bursts. Glaive improvements and balance adjustments. Picking up an Orb of Power now grants 10s of maximum power and caps at 20s, up from 5 and 10, respectively. Reduced the tier-1 damage bonus from 20% to 15% when going up against other players. Then, of course, theres the new content like all the new Season of the Haunteds activities and the upcoming dungeon. No longer provides an overshield to players standing in the Well. This is specifically to reduce the number of one-hit kills in PvP (e.g., Le Monarque or a High-Impact Sniper with High-Impact Reserves + High-Energy Fire or an Empowering Rift). Tracking effectiveness increased at longer ranges. Now players must bank 100 Motes as a team, versus the previous 25 Motes banked per player. Fixed an exploit that allowed players to break out of playable spaces with glaive and Mask of Bakris equipped. Going forward, Catalyst Quest Boosts acquirable from the Season Pass will apply to all active Season Pass Exotic catalyst quests.

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